Sandbox Hero
by Kongregate
Sandbox Hero
Sandbox Hero의 태그
설명
Welcome to Sandbox Hero, this is the first glimpse of our new game! Build a world made of tiles, fight enemies, level up, get new weapons. Oh man!
플레이 방법
WASD or Arrow keys to move & jump.
Z, K, or Space to Attack
X or L to Dash
FAQ
Sandbox Hero란 무엇인가요?
Sandbox Hero는 Kongregate에서 개발한 무료 브라우저 RPG 퍼즐 게임으로, 플레이어가 블록을 매칭해 던전을 클리어하는 게임입니다.
Sandbox Hero는 어떻게 플레이하나요?
Sandbox Hero에서는 색깔 블록을 매칭해 적을 물리치고, 아이템을 획득하며, 점점 더 어려워지는 스테이지를 진행합니다.
Sandbox Hero의 성장 시스템은 어떻게 되나요?
Sandbox Hero는 경험치를 얻어 레벨 업하고, 새로운 능력을 해제하며, 캐릭터의 스탯을 향상시키는 레벨링 시스템을 갖추고 있습니다.
Sandbox Hero에 유저 제작 레벨이나 커뮤니티 기능이 있나요?
네, 플레이어는 자신만의 던전을 만들고 공유할 수 있으며, 커뮤니티 내 다른 유저가 만든 레벨을 플레이하고 평가할 수도 있습니다.
Sandbox Hero가 퍼즐 RPG 게임 중 독특한 점은 무엇인가요?
Sandbox Hero는 액션 퍼즐 플레이, RPG 성장, 그리고 플레이어가 직접 던전 챌린지를 설계하고 공유할 수 있는 강력한 레벨 에디터를 결합한 점이 특징입니다.
댓글
LordBeast
Jan. 31, 2014
I have a suggestion, I would love this game, but it's REALLY grindy to get coins, then you get 100 coins and end up with a crap item which really just lowers the mood. it's kinda forcing you to buy gems which I won't. Hopefully you guys will lower the price, or let maps give you more coins.
melzaru
Feb. 18, 2014
To not force the players to grind for coins, I think that the coin cap should be changed. You still have a max of 20 coins per map, but those coins that are worth more than one shouldn't stop at 25. Instead of, that cap should be deleted. For those who don't know, the "extra valuable" coins are automatictly placed,not by the player, when only a few pepole get them. It increases a lot when it's really hard to get, and I have seen up to +30 coins. Getting one of those it's pointless, because getting that one, which in fact it's still a single coin, fill (and excedes) your coin-meter. That's why the coin- meter shouldn't top at 25.
BlitzStrike
Jan. 21, 2014
It would be nice to make a daily reward system so you can earn gems
We've started looking into daily rewards!
ArtixBot
Jan. 19, 2014
After playing the game for a few hours, I can offer a few suggestions: 1) The idea for randomized loot in a game like this is cool, but combat is shallow and all but one enemy poses almost no challenge. 2) The map creator lacks complexity, so levels will eventually all be the same. 3) The ever-present lag. Otherwise, the game seems to have potential, and I hope it improves as time goes on.
Cool, thanks for the feedback! We're working on combat and lag and other cool features, and your feedback is helpful!
binb12
Jul. 09, 2014
You should add a challenge system, so you can get gems. Every week, there should be challenges varying from difficulty in sets. Easy, Normal, And hard would give coins, and harder things would give gems. But you'd have to complete a set to get the rewards. + if you actually want this system so we don't have to pay money for gems