Voxel Islands Alpha 0.01

Voxel Islands Alpha 0.01

by Leverpastej_
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Voxel Islands Alpha 0.01

평점:
3.8
출시일: August 01, 2011
최종 업데이트: March 19, 2012
개발자: Leverpastej_

Voxel Islands Alpha 0.01의 태그

설명

Voxel Islands is a first person shooter in a completely destructible cube landscape.

It is currently in alpha and is far from finished but I thought it would be fun to get it out on the web. So I can test it with more people. Expect it to be buggy. A lot in the game right now is temporary and much will change in future versions.

Only free for all deathmatch is implemented right now.

To change settings press escape ingame to bring up the menu.

플레이 방법

Movement - WASD
Jump - Space
Super Jump (Look were to jump) - Shift
Look - Mouse
Shoot - Left Mouse button
Pistol - 1
Rocket Launcher - 2
Flashlight - F
Menu - Escape
Show Scoreboard - Tab

개발자 업데이트

Aug 1, 2011 7:19am

Update 5
Fixed red screen bug
Fixed fall death spawn
Fixed some small bugs
Added names over players

Update 4
Fixed some problems for the server player
Added invert Y-axis option

Update 2 and 3
Fixed scoreboard not displaying correctly
Fixed scorereporting and who killed who messages
Fixed rockets would stay frozen in air when joining a server late.

댓글

0/1000
rybka555 avatar

rybka555

Aug. 02, 2011

629
21

I would love to make my own map!
I hope that you'll add an editor in the future.

Leverpastej_
Leverpastej_ 개발자

There is definitely going to be an editor in the future.

Taniss999 avatar

Taniss999

Aug. 13, 2011

592
26

In order for people to host servers you need to have port 35001 OPEN

+ to keep up!

sabuzo avatar

sabuzo

Oct. 29, 2012

275
15

Just blew the island in half... an hour well spent :)

Uragan avatar

Uragan

Aug. 02, 2011

492
31

I thought pistols have infinite ammo and bazookas very little! 5 stars.

Leverpastej_
Leverpastej_ 개발자

There's infinite ammo to the bazooka because its an early test version and its fun to blow stuff up. Thanks for the 5 stars.

flickenmaste avatar

flickenmaste

Aug. 03, 2011

458
29

YES! Someone finally added physics to a voxel engine.