Dungeon Rush!
by LitSwitch
Dungeon Rush!
Dungeon Rush!의 태그
설명
독특한 레일형 플랫폼과 핵앤슬래시 플레이가 결합된 _Dungeon Rush!_ 는 여러 갈래의 경로, 네 가지 무기, 그리고 정복해야 할 보스들이 있는 중독성 강한 경험을 제공합니다!
플레이 방법
X: 점프/옵션 거절, C: 공격/옵션 선택, Z: 포션 사용, A/S: 포션 인벤토리 순환. 위쪽 방향키: NPC와 대화.
FAQ
Dungeon Rush란 무엇인가요?
Dungeon Rush는 LitSwitch가 개발하고 Kongregate에서 즐길 수 있는 빠른 템포의 액션 던전 크롤러 게임입니다.
Dungeon Rush는 어떻게 플레이하나요?
Dungeon Rush에서는 영웅을 조작해 절차적으로 생성되는 던전을 탐험하며, 적을 물리치고 골드를 모으고 최대한 오래 살아남는 것이 목표입니다.
Dungeon Rush의 성장 시스템은 어떤가요?
Dungeon Rush는 플레이 중 골드를 모아 영웅의 능력을 업그레이드하여, 다음 도전에서 더 멀리 나아갈 수 있도록 돕는 점진적 성장 시스템을 제공합니다.
Dungeon Rush에는 파워업이나 업그레이드가 있나요?
네, 플레이 중에는 임시 파워업을 획득할 수 있고, 라운드 사이에는 영구 업그레이드를 구매해 생존 확률을 높일 수 있습니다.
Dungeon Rush는 싱글 플레이어인가요, 멀티플레이어인가요?
Dungeon Rush는 빠른 세션 기반 던전 탐험과 영웅 업그레이드에 초점을 둔 싱글 플레이어 게임입니다.
개발자 업데이트
May 2, 2011 Update:
Fixed a bug with some achievements, and some layering issues with a few tiles.
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May 1, 2011 Update:
We’ve updated the game with a few of your suggestions.
We’ve made it a choice between auto-run and running freely. If you beat levels on auto-run under the time limits, you get larger bonuses. But if you are running freely, you don’t receive this bonus. We hope this change will open up the game to more kinds of players. Thanks!
- – -
April 30, 2011:
Thank you everyone for playing the game thus far, your comments and criticism are much appreciated, and we’ll try to address a few of these issues soon.
@Nainsell: That’s certainly interesting, I’ve yet to experience something like that! Have you tried jumping and attacking with the sword mid-air? You might find more success that way. :] I do understand how it can be confusing especially to a newer player. There is a bit of a learning curve to this game, and we’ll be sure to make things more accessible for future games that we do.
@Steffe2: I’m glad you played more before passing judgment, haha. In response to the auto-run, it is an integral part to the gameplay that we’ve established since its beginnings. While I know it may be a bit frustrating at times, I believe its quite important to the heart of the game. I’ll see what I can do about making the more “mean” traps fairer to the player.
댓글
ssssssx2
Apr. 01, 2012
The spikes in the final boss room are too close to the platform that you have to jump from. Why, oh, why are the spikes instant death? And why would you put something like that in the final boss room in a place that they are barely avoidable?
geministar
Jun. 24, 2011
This is a fun and charming little game. Not too complicated or original, but fun nonetheless. This health/death situation seems a bit overpowered when facing simple enemies yet too extreme in the face of dying twice. The easter egg secret areas were a good added feature and overall it was simply enjoyable for the most part. I would suggest adding more of a plot and original features in future games.
MordredDeschain
May. 01, 2011
"Oh Lord, how am I supposed to hit all those High-Health-Red guys with this puny shiel...OMG!!! I JUST BOUGHT A BAZOOKA!!!!"
Nainsell
Apr. 30, 2011
Is it just me or do I still run into an enemy even after I kill them? *Hit enemy with sword* "+5" *Keep running and get collision damage anyway* Plus, actually trying to hit enemies isn't very well implemented because it's not entirely obvious where in the "hit" animation I have to land the hit on the enemy to kill them. I can swing my sword right in front of them and it doesn't do anything.
hbrika
Jul. 13, 2011
Crazy game, I liked it. It needs some finesse but well played. I think a save point would be cool but a fun little dungeon crawl nonetheless 4/5