Immersed Hero
by LolCpas
Immersed Hero
Immersed Hero의 태그
설명
어떤 영웅이 될지 선택하고 끝없이 몰려오는 괴물 무리를 처치하세요. 게임에 몰입해 진정한 영웅이 되어보세요!
플레이 방법
화살표로 스크롤. 아이콘 위에 마우스를 올리면 툴팁이 표시됩니다. Ctrl: x10 구매, Z: x25 구매, Shift: x100 구매. 플레이할 진영 선택: 라이트 사이드 = 액티브 클릭 및 플레이(몬스터 클릭), 다크 사이드 = 방치형 플레이, 또는 둘의 밸런스. 게임을 진행하면 더 많은 기능이 해금되며, 일부는 플레이 방식을 바꿉니다. 모든 것을 탐험해보세요! (A) = 가산, (M) = 곱산, (T) = 토글 가능. 1e+3 = 10^3 = 1,000. 1e+5 = 10^5 = 100,000
댓글
Specter_Reborn
Aug. 27, 2015
Isn't it okay if we got a few monster variation? Even different effects around the icon for the monsters with different effects (Unstable, reaper, etc.). It felt lacking in content, though it does make up in this with a large scale of progression (I.E starting weak, later able to destroy monsters with 100m HP in a few hits), but still, aesthetics are important for a game after a stable mechanic/stable mechanics exist.
The plan was to have more monster types and different frames but the art I would make would be worse than not having any variation whatsoever :P (especially since I would need to also create the elemental versions of monsters for Light Immersion >.>). If I ever get my hands on some art that would fit the themes I would put it in but it's not easy to find those.
hugpuffs
Oct. 18, 2015
this game would be amazing if i could figure out how many souls i get from creatures. 4/5
OrangeChus
Aug. 05, 2015
I'm at level 34 and i already have NaN souls.
I might have fixed that for you. Unfortunately your souls will go back to 10. Did you open the game in more than 1 window? The problem looks like a save corrupt. Could you let me know how it went?
TheLowerLight
Aug. 05, 2015
what does the (M) and (T) beside the forbidden arts mean? Thanks for answering my questions!
They indicate how the damage or bonuses from these skills/abilities/arts behave. (A) = Additive; (M) = Multiplicative; (T) = Toggleable so you can turn it on and off by clicking on the icon.
Fuskia
Aug. 10, 2015
Oh god the light side immersion skill is annoying. Add a counter or something to show when it changes element or remove the penality for clicking with the wrong element. Maybe let one keep the percentage if not using an element?
Since Light bonus is so high I made it so that you lose the bonus to prevent autoclickers from completely dominating the game. The element has a chance to change every time a monster respawns. Also leveling up Pure Light Absorption from Forbidden Arts will help you out with this a bit. I might add some indicator for when the element changes 1 respawn in advance though.