Return to Tolagal

Return to Tolagal

by Mattahj
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게임 신고
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Return to Tolagal

평점:
3.2
출시일: November 19, 2013
최종 업데이트: January 22, 2014
개발자: Mattahj

Return to Tolagal의 태그

설명

빠른 템포의 턴제 로그라이크 게임입니다. 이름 없는 영웅이 되어 Tolagal의 던전에 도전하고 모든 악을 소탕하세요! 크레딧: - 프로그래밍: mattahj - 적 경로 탐색: http://www.pointofimpactjs.com/plugins/view/19/a-for-entities - 스프라이트 색상: https://github.com/deakster/impact-imageblender - 타일셋 & 스프라이트: http://oryxdesignlab.com/sprites/16-bit-fantasy-sprite-set - UI 아트: http://opengameart.org/content/golden-ui - 사운드 효과: http://opengameart.org/content/rpg-sound-pack

플레이 방법

탭하거나 방향키로 이동 및 공격하세요. 숫자키(1, 2, 3)로 아이템을 빠르게 사용할 수 있습니다. 스페이스바로 턴을 조기 종료하세요. 게임 창이 포커스를 잃어 키보드 조작이 안 될 경우, 마우스 오른쪽 클릭 후 게임 창을 다시 클릭해 포커스를 되찾으세요.

개발자 업데이트

Nov 21, 2014 12:42pm

Hi guys!

The Depths of Tolagal, the sequel to Return to Tolagal is out now! I think it is a big improvement and I hope you try it out :)

Get it here: http://www.the-depths-of-tolagal.com/

Cheers!

댓글

0/1000
Cassus avatar

Cassus

Nov. 20, 2013

4
0

Hi again! The descriptions are much more clear now, and I look forward to the weapon updates. While you're in there, could you make it possible to re-activate the shields when they have less than their max damage absorbed? It's mildly annoying to have my protect 4 shield stuck on 1 because the last enemy didn't -quite- get through it before I killed him.

Mattahj
Mattahj 개발자

Yeah, I agree. I have already written the code to let you refresh shields - it will go up the next time I do a release :)

Vladeus avatar

Vladeus

Dec. 18, 2013

3
0

The recent addition of sound and further modifications to AP usage are very welcome changes that have improved game-play substantially! Kudos on the improvements and your enduring commitment to improving the game! I'm glad I withheld my rating pending changes, as I can now acknowledge your efforts with a full 5-star rating. Keep up the good work!

Mattahj
Mattahj 개발자

Thanks! That's awesome to hear :) There is still a lot more to do - Soundscape/Music, more levels, an ending, etc. I don't get a whole lot of time to work on the game but there should be an update at least once a month, so keep checking back!

Cassus avatar

Cassus

Nov. 20, 2013

4
0

It would also be nice if there was a reward of some kind for killing monsters (there's no XP and they never drop loot better than what you find lying on the ground). I bet you could double this game's rating by adding a level-up system.

Cassus avatar

Cassus

Nov. 20, 2013

3
0

Fun roguelike. It needs a better tooltip system (I had no idea what "power" meant until I read the comments), and it would be nice if there were pros and cons to each weapon type (as it stands, a warhammer is just -better- that a battleaxe, hands down).

Mattahj
Mattahj 개발자

Agree :) The next feature I want to add is different kinds of special attacks for different weapon types e.g. stun for the warhammer, bleed DoT for the battle axe, etc

CharmDragon avatar

CharmDragon

Dec. 04, 2013

2
0

Does the game have an end? I haven't been able to get past the 5th floor...

Mattahj
Mattahj 개발자

There are three sections at the moment, each with 2 to 3 levels. Undead, Bats, Slimes (Section 1), Tough Undead, Necromancers and mages (Section 2), Orcs & Ogres (Section 3). After Christmas I'm going to add lots more sections!