Astrominer.io - Alpha

Astrominer.io - Alpha

by Maxximy
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Astrominer.io - Alpha

평점:
3.2
출시일: March 09, 2018
최종 업데이트: June 21, 2019
개발자: Maxximy

Astrominer.io - Alpha의 태그

설명

커스텀 우주선 제작이 가능한 멀티플레이어 우주 슈팅 게임. 채굴, 제작, 전투가 가능합니다.

플레이 방법

WASD로 이동 및 회전, 클릭으로 발사. 더 많은 도움말은 "?" 버튼을 클릭하세요.

댓글

0/1000
esracoon avatar

esracoon

Mar. 11, 2018

4
1

Addendum to my last statement. How about even a small short range tractor beam (max one or two) to help collect close by resources.

Maxximy
Maxximy 개발자

Good idea for a new module type!

esracoon avatar

esracoon

Mar. 11, 2018

4
1

Game is kinda neat. Few suggestions though. Grid lines in the asteroid maps are too thick/heavy/bright and can possibly hide resources resulting in maps that won't close. Perhaps even consider if an asteroid map has <3-5% resources left and it hasn't been visited for x amount of time (i dunno, half hour, hour?), close and spawn a new one somewhere else. Pirates seem to spawn and then head off into an orbit around the center. The larger pirates have a very poor turn radius and tend to go way off and are hard to find. Perhaps improve their turn a bit? Anyways, like the game.

Maxximy
Maxximy 개발자

Thanks for feedback! Good points, added them the todo list. Improving Pirates is next ;)

Pyroxene avatar

Pyroxene

Mar. 13, 2018

1
0

Asteroid respawns are great now, real easy to pop one and have it respawn as another one right away (appears after you go into another zone and go back to warp).

MugenNoSekai avatar

MugenNoSekai

Mar. 10, 2018

1
0

asteroids dont seem to respawn

Maxximy
Maxximy 개발자

Thanks! They should respawn when all chunks are mined. I'll check that.

Pyroxene avatar

Pyroxene

Mar. 10, 2018

1
0

Just remembered: When you have energy assigned to a ship system, but that system is full, it should count as 0 assigned for the purposes of where energy is added. For example let's say you have 1/3rd assigned to each system. When shields and weapons are full and not being fired/damaged, you still only get 1/3rd of your produced energy put into the engines (even if you have the room in your bar). A "-" option for the bars would be nice, and maybe hotkeys as well, though so far combat beyond the first couple core levels is slow enough that this is minor.

Maxximy
Maxximy 개발자

Yeah the energy controls are not very intuitive at the moment. I'll try to improve them.