Trigger Knight

Trigger Knight

by Mintsphere
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게임 신고
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Trigger Knight

평점:
3.7
출시일: November 24, 2011
최종 업데이트: April 02, 2012
개발자: Mintsphere

Trigger Knight의 태그

설명

원버튼 조작으로 즐기는 실험적인 미니 생존/RPG! 기사님을 이끌어 생명이 다할 때까지 최대한 많은 적을 처치하세요! 전투로 골드를 모으고, 더 강한 장비와 회복 아이템, 강력한 필살기를 선택해 치명적인 드래곤을 물리치세요! 빠른 순간 판단이 중요합니다!

플레이 방법

클릭 - 액션. M/S - 음악/효과음 음소거. P - 일시정지

FAQ

Trigger Knight란 무엇인가요?
Trigger Knight는 Mintsphere가 개발한 빠른 템포의 원버튼 액션 RPG로, 기사(나이트)를 이끌고 끝없는 전투와 업그레이드를 경험하는 게임입니다.

Trigger Knight는 어떻게 플레이하나요?
Trigger Knight에서는 타이밍에 맞춰 클릭하여 장비를 구매하거나 회복하거나 적과 맞서 싸우는 결정을 내리며, 기사가 자동으로 앞으로 달립니다.

Trigger Knight의 주요 게임플레이 루프는 무엇인가요?
Trigger Knight의 핵심 루프는 자원 관리, 상점에서 업그레이드 구매, 점점 강해지는 적을 상대로 최대한 오래 생존하는 것입니다.

Trigger Knight에 성장 또는 업그레이드 시스템이 있나요?
Trigger Knight는 각 라운드마다 임시 무기, 방어구, 회복 아이템을 구매해 생존력을 높일 수 있는 업그레이드 시스템을 갖추고 있습니다.

Trigger Knight는 멀티플레이어인가요, 싱글 플레이어인가요?
Trigger Knight는 빠르고 반복 가능한 세션을 위한 싱글 플레이어 액션 게임으로, PC 브라우저에서 즐길 수 있습니다.

개발자 업데이트

Nov 23, 2011 3:47am

THE ANDROID VERSION HAS BEEN RELEASED FOR FREE! HERE’S THE LINK: http://www.mintsphere.com/2012/01/31/news-trigger-knight-for-android-released/

Due to High demand of BGM Release, here’s the download link to the BGM : http://www.mintsphere.com/2011/11/27/music-martyrs-edge-ost-trigger-knight/

I’m sorry the update is rather slow, we’re till struggling with it bows

====

LATEST UPDATE IS v1.3, PLEASE CLEAR YOUR CACHE IF THE TITLE SCREEN DIDNT SAY SO.

fix 1.3
Some minor bug fixes, reduces (if not remove) the double dragon glitch, added Ability for the Knight: Critical – 10% chance to do 2x Damage.

fix 1.2
New algorithm added – better distribution of events; Battle made more frequent; overall game is paced up faster; Dragons are nerfed and less chance to encounter them; Battle rebalanced – Player will score double hits more often.

Quickfix v1.1
Wolves nerfed, Battles made slower – albeit more balanced, overall difficulty stepped down a bit, Tweet Button Added at the Score Screen.

v1.0
Game Uploaded, Supported Kong API

댓글

0/1000
LesuneFrost avatar

LesuneFrost

Nov. 30, 2011

59
0

"Less chance to encounter dragons." I'm not sure that worked, as i had just killed one, and an armorshop later and there was a second dragon. He proclaimed that i was tasty.

Apolluna avatar

Apolluna

Nov. 24, 2011

5082
86

Rather than have starting gold, you might consider having encounters give additional gold based on your level. Also, it'd be fantastic if your equipment visually changed as you upgraded to give a better feel of progression than currently exists. Good work so far!

drokly avatar

drokly

Nov. 24, 2011

3959
85

This is a great concept for a game. I would like to see some sort of bonus for you character for gaining levels though, instead of just score. Like maybe the starting gold increases per level, or equipment, or even just some basic stat increases. That way instead of having to rely solely on luck to complete the game, someone could grind their way to the same goal. I would love to see how this game turns out after you've taken some of the player input into consideration and work out the rough edges. Fantastic game, keep up the work, and when you're done tweaking this one to near perfection, then get working on the sequel! It's rare to find new games these days with such raw potential and it's exciting to find one. Thanks!

Mintsphere
Mintsphere 개발자

We do have a sequel (or extension game) in mind, seeing the players' feedback and the experiment itself goes even better than our expectation. And lots of ideas posted in this boards too!

kirbopher avatar

kirbopher

Nov. 24, 2011

3535
88

You should get some bonus apart from the score when you level up or some bonus when you get an archievement =3

ChicoTripa avatar

ChicoTripa

Nov. 24, 2011

3445
101

when you lvl up you should gain extra initial money, hp damage ... a thing that help the game start