Slither

Slither

by Off_By_One
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Slither

평점:
2.6
출시일: February 01, 2015
최종 업데이트: February 07, 2015
개발자: Off_By_One

Slither의 태그

설명

Slither v1.1 is a modern twist on the classic snake game.

플레이 방법

Gather COINS and kill ENEMIES to earn POINTS.

Make your snake longer by collecting colored BLOCKS.

Touch ENEMIES with the MATCHING color to BANISH them, but..

use the WRONG color to touch an enemy and you'll LOSE that piece of your snake!

CONTROLS:
[WASD, ARROWS, SPACE]

개발자 업데이트

Feb 7, 2015 3:40pm

v1.1 is out now! new features:
-WASD controls
-Enemy Creatures
-Craft your snake by picking up colored blocks
-Purple trim to help see the game edges
-Lots of code related things nobody wants to hear about

FAQ

Slither란 무엇인가요?

Slither는 Off By One이 개발하고 Kongregate에서 제공하는 퍼즐 게임으로, 타일을 밀어 완성된 경로를 만드는 게임입니다.

Slither는 어떻게 플레이하나요?

Slither에서는 격자판 위에서 타일을 이동시켜 시작점과 끝점을 연결하는 연속된 경로를 만들어 각 레벨을 완성합니다.

Slither는 누가 개발했나요?

Slither는 Off By One이 개발한 게임입니다.

Slither는 어떤 종류의 게임인가요?

Slither는 경로 만들기와 논리적 문제 해결에 초점을 둔 타일 슬라이딩 퍼즐 게임입니다.

Slither에 성장 요소나 여러 레벨이 있나요?

네, Slither에는 난이도가 점점 올라가는 여러 수작업 퍼즐 레벨이 포함되어 있습니다.

댓글

0/1000
AlienKittyInc avatar

AlienKittyInc

Feb. 01, 2015

3
0

Sometimes if you turn quickly you do a 180 and take a bunch of damage.

Off_By_One
Off_By_One 개발자

Indeed, I noticed that and was like "wtfMate". I consider it a bug. Will fix it this week most likely.

The_chatroom2 avatar

The_chatroom2

Jul. 30, 2016

2
0

Every1 is best score

tackypoop111 avatar

tackypoop111

Feb. 01, 2015

1
1

Legit just a copy of snake.

Off_By_One
Off_By_One 개발자

Glad you liked it! I plan on adding a bunch of stuff in the coming weeks to spice it up a bit.

Vannilan avatar

Vannilan

May. 08, 2016

1
0

Dude... what's the point of making a game if you don't know how to play it! No offence but I think you need some instructions and a home screen. Thx!

plaz2wn avatar

plaz2wn

Feb. 01, 2015

1
0

I bit fast and I don't have the 1 block on the edge where you cant go, its better if the edge is the edge

Off_By_One
Off_By_One 개발자

Yeh, I'll probably end up making it start out slower and grow in speed as the game progresses.