Inside The Pyramid
by Requios
Inside The Pyramid
Inside The Pyramid의 태그
설명
이집트의 쿠푸 파라오 피라미드 안으로 들어가 무덤을 탐험하고 퍼즐을 풀어보세요.
플레이 방법
WSAD = 이동. 스페이스 = 점프. E = 특수 행동. Shift = 달리기. Esc = 일시정지.
개발자 업데이트
This is the Alpha version. It is not finished yet.
Update 1.1
- Added the second level.
FAQ
Inside The Pyramid란 무엇인가요?
Inside The Pyramid는 Requios가 개발한 방치형 인크리멘탈 게임으로, 플레이어가 고대 피라미드를 탐험하며 방을 진행하고 비밀을 발견하는 게임입니다.
Inside The Pyramid는 어떻게 플레이하나요?
Inside The Pyramid에서는 클릭하여 행동을 수행하고 새로운 방을 해제하며, 자원을 모으고 업그레이드를 획득하면서 피라미드 깊숙이 탐험하게 됩니다.
Inside The Pyramid의 주요 성장 시스템은 무엇인가요?
이 게임은 인크리멘탈 시스템을 갖추고 있어, 플레이어가 업그레이드와 새로운 층, 방을 해금하며 자원 생산량을 늘리고 더 멀리 진행할 수 있습니다.
Inside The Pyramid에는 오프라인 진행이 있나요?
네, Inside The Pyramid는 오프라인 진행을 지원하여, 게임을 직접 플레이하지 않아도 자원이 자동으로 쌓입니다.
Inside The Pyramid는 어떤 플랫폼에서 플레이할 수 있나요?
Inside The Pyramid는 Kongregate에서 웹 브라우저로 무료로 즐길 수 있는 방치형 게임입니다.
댓글
EigerTroll
Apr. 13, 2012
Quite good game with good graphics. Obviously it needs a lot more work. I noticed that if you walk into a wall the torch vanishes into the wall and everything goes black. Do not worry about monsters yet, concentrate more on puzzles and the solving of them. I also think that the torch should give a bit more light. Add a few objects to make it more interesting. Also there needs to be an inventory list as I picked up a note but could find no way of reading it. Instead of using the mouse to turn corners and lter the view why not use the numeric keypad so that 8 is straight on 2 is backwards, 4 is move left, 6 is move right, 7 is turn left, 9 is turn right. I will give it a 3 stars for now but I am looking forward to how it develops.
Thank you for reviewing. I am aware of the fact that the torch vanishes into the wall. I will try to find a solution for that. Unfortunately, as of yet, I haven't found one. You are right about concentrating more on puzzles now. I have a few ideas and I hope I can implement one of them soon. If you have some ideas as well, feel free to tell me. I will give the torch more light. Just a tad though. I will also add some scenery objects. When I have the time. The puzzle mechanics are the priority now. You picked up a note? That's weird, because I did not make that. Where did you find it? Maybe you meant the collectable? They are there to collect, not to read. Or maybe someone hacked my game already? Who knows... Also, I am not sure the numeric keypad controls will be needed. Maybe laptop users don't have a mouse, but most laptops don't have numeric keypads either. Honestly, I do not see the point. Thanks again for taking the time to review it.
kitteridge
Apr. 12, 2012
I like the idea, but hope you will add some proper puzzles instead of just having us search for levers.
I agree. I will add some other puzzles. Only searching for levers does get boring after a while.
DreadFox
Apr. 13, 2012
Good start. Needs a bit more variety in the puzzles, and maybe a few scenery objects, etc. for variety, but looking good overrall.
kasvi111
Apr. 13, 2012
Great graphics and idea, just needs variety. Please, don't add guns etc. make this more like Amnesia.
raivom
Apr. 23, 2012
So this game gets 4/5. Walking the tunels and picking up non understandable pieces is sort of wierd. I think each lvl should have the final dors witch can be opened only if you got all pieces as all pieces would make some little puzzle to put them togather and then on that new item (glued from pieces)would be something like tip to solve door puzzle. Each next lvl should have trickier traps like hidden stones on path on stepping arrows shoots at you or what so ever. Maybe add chance to put red chrest on walls like 1-3 times that would allow players to mark places they have been and same time it would allow you to create longer and complicated multi-level map. That would create great grave robber feeling like Indiana Jonse. And ya glitch with torch is bit amusing.