Giant's Bane

Giant's Bane

by Rollo357
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Giant's Bane

평점:
2.4
출시일: June 23, 2012
최종 업데이트: July 07, 2012
개발자: Rollo357

Giant's Bane의 태그

설명

Giant's Bane is a turn based strategy war game. Challenges to complete with an online leaderboard keeping track of scores. Also featuring a Challenge Editor to allow you to create and share your own Challenges with your friends!

플레이 방법

Click and drag to move the camera.
Left Click a unit to drag it.
Right Click a unit to rotate it.
Mouse wheel to zoom in or out.

You can move a unit to wherever there are footsteps or onto an enemy to attack that has an crossed swords attack symbol below it.

Strengths

Scorpions deal 5 damage points to Giants.
Spearman deal 2 damage points to Cavalry, Knights and Centaurs.

Ingame tutorial is available.

To upload a Custom Challenge to our database, you have to play and complete it first, you will then be given the option to upload it.

개발자 업데이트

Jul 2, 2012 8:20pm

Uploaded a new version of Giant’s Bane.

Now featuring a more free movement and attacking system, along with custom challenges that can be uploaded to our database to share with your friends and compete for the high score.

As always, if you have any feedback you can reach me at Chris@HouseGaming.co.uk, or in the comments below.

Thanks,
Chris

FAQ

Giants Bane이란 무엇인가요?

Giants Bane은 Rollo357이 개발한 방치형 성장 게임으로, 자원을 관리하고 점점 더 강력한 거인을 물리치며 자신의 힘을 키워가는 게임입니다.

Giants Bane은 어떻게 플레이하나요?

Giants Bane에서는 자원을 모으고 능력을 업그레이드하며, 자동화 기능을 통해 점점 강해지는 거인 웨이브를 돌파하는 방치형 게임입니다.

Giants Bane의 주요 성장 시스템은 무엇인가요?

Giants Bane의 주요 성장 방식은 스킬 해금과 업그레이드, 자원 자동화, 그리고 강력한 거인을 물리치며 점진적으로 성장하는 것입니다.

Giants Bane은 오프라인 진행을 지원하나요?

네, Giants Bane은 오프라인 진행을 지원하여, 게임을 하지 않을 때도 스탯과 자원이 계속 성장합니다.

Giants Bane의 개발자와 플레이 가능한 플랫폼은?

Giants Bane은 Rollo357이 개발했으며, Kongregate 플랫폼에서 무료로 플레이할 수 있습니다.

댓글

0/1000
FatCatAttack avatar

FatCatAttack

Jun. 26, 2012

5
0

I had to agree with most people here: the movement, while it does make me think of chess definitely, it also was a bad design choice. The limited moves problem stems from the fact that moving a powerful piece is much better than moving a less powerful piece and so you always end up using your high-powered units. However these two (albeit large) problems aside you do have a good game in the making besides some smaller problems, less impacting problems (for instance in the tutorial the enemy's formation is perfect for countering yours). I would like to see these two problems ironed out somehow before I give this game a more deep analysis, but for the potential I gave it a 3/5 and made it a favorite to keep track of any updates. It's better than most crap that comes in new games at least.

Rollo357
Rollo357 개발자

Thank you for your comment FatCatAttack. :)

Gheata avatar

Gheata

Jun. 27, 2012

3
0

What about an auto-combat option, where only the basic arrangement you made is important?

Rollo357
Rollo357 개발자

Thanks for your feedback and taking the time to try the game. :)

FatCatAttack avatar

FatCatAttack

Jun. 28, 2012

2
0

Could I have a sandbox mode? Just let me set up my own challenges that I can then try to complete. It would be a nice way to kill some time.

Rollo357
Rollo357 개발자

Hi FatCatAttack, this is something that will be in the next update of the game. :)

Toimu avatar

Toimu

Jun. 25, 2012

3
2

Front line melee units don't have enough HP. How about a sheild unit that cannot be killed from the front only the sides. Also, a way to turn units without moving them to a new square.

Rollo357
Rollo357 개발자

Hi Toimu, At the moment the soldier and the spearman are essentially just pawns which don't have too much of a role in the game. Maybe giving them more HP would improve them. I'm also thinking about allowing them to move diagonally. Is it just those units you were referring too? I like the idea about the shield. Can I ask why you'd want to turn the units if not to move or attack? For what reason? Thanks for playing the game and commenting. :)

Ajax_the_Greater avatar

Ajax_the_Greater

Jun. 24, 2012

4
1

If it's chess you want, why does everyone move in a fixed, bland, straight line pattern? There's no way to create tactical surprise like this. Worse, there's no way to counter with intelligence. You can move in some weak pieces and utilize the range of attack or movement of superior pieces, but you're so hobbled by the mere two moves a turn that it takes forever. Most of my bouts are an endless back and forth.

Rollo357
Rollo357 개발자

Hi Ajax, thank you for your feedback. This game is very much a work in progress so I appreciate the advice. I think I'm going to make it so you can choose how many moves per turn you have at the start of a game, between 2 and 4, just to give you a bit of room to manouver. Does this sound like a change you think might make a difference to your opinion?