Swarm Simulator: Evolution

Swarm Simulator: Evolution

by ScaryBee
버그 신고
게임 신고
Loading ad...

Swarm Simulator: Evolution

평점:
4.2
출시일: October 04, 2018
최종 업데이트: March 06, 2019
개발자: ScaryBee

Swarm Simulator: Evolution의 태그

설명

이게 뭐죠? 개미들을 위한 게임?!? 수많은 벌레를 부화시키고, 우주를 정복하세요! 인기 웹 게임이 대폭 업그레이드되어 돌아왔습니다 - 3D 그래픽, 새로운 유닛, 신규 기능 등. Swarm Simulator가 진화했습니다!

플레이 방법

처음에는 드론을 몇 마리 소환하고, 계속해서 고기와 유충을 모으세요. 우주로 확장하세요! 자세한 정보와 도움말은 게임 내 '스웜피디아'를 참고하세요. Swarm Sim은 reddit(http://www.reddit.com/r/swarmsim)에도 있으니, 업데이트, 토론, 피드백 등 다양한 이야기를 나눠보세요.

FAQ

Swarm Simulator: Evolution이란 무엇인가요?

Swarm Simulator: Evolution은 ScaryBee가 개발한 방치형 인크리멘탈 게임으로, 곤충 군단을 성장시키고 확장해 나가는 게임입니다.

Swarm Simulator: Evolution은 어떻게 플레이하나요?

Swarm Simulator: Evolution에서는 유충, 고기와 같은 자원을 생산하고, 드론이나 여왕벌 등 다양한 유닛을 부화시키며, 업그레이드를 통해 군단의 성장을 가속화할 수 있습니다.

Swarm Simulator: Evolution의 주요 성장 메커니즘은 무엇인가요?

이 게임은 새로운 유닛 진화, 영구적인 강화 효과를 주는 돌연변이 획득, 업그레이드 관리 등 다양한 성장 시스템을 제공합니다.

Swarm Simulator: Evolution은 오프라인 진행을 지원하나요?

네, Swarm Simulator: Evolution은 오프라인 진행을 지원하여, 게임을 플레이하지 않아도 군단이 계속 성장합니다.

Swarm Simulator: Evolution은 어떤 플랫폼에서 플레이할 수 있나요?

Swarm Simulator: Evolution은 Kongregate에서 브라우저 기반 방치형 게임으로 즐길 수 있습니다.

개발자 업데이트

Dec 7, 2018 8:13am

v1.6.4 – Improvements!

  • New ‘Idle’ mode kicks in after a minute, means Chronomancy can now work while online
  • HFL buffed to work offline
  • Invaders will stop stealing resources if you’re Idle
  • Energy Bugs and Abilities now have separate quantity defaulting

댓글

0/1000
whatchernobyl avatar

whatchernobyl

Oct. 05, 2018

239
9

So far so good, but there's one major feature I've been missing from the original.

The original had this really nice QoL feature that made it really easy buy exact numbers of units for upgrades and such. So for example, my next twins upgrade for drones needs 100 queens, so I click it and the game takes me to queens with 100 filled in as the amount to purchase. It then tells me that costs 10000 drones, so again I click that and I'm back to drones with my custom amount set to 10000.

You could also use the @ symbol to buy up to a specified amount which was handy. Overall buying units in this version with precise control is pretty tedious.

ScaryBee
ScaryBee 개발자

Hi, thanks for the feedback ... there were definitely some nice QoL features in the original that just haven't made it into the new one ... yet! v1.4.16 changes some of that (you can now use the @ prefix and can also use number suffixes like 'k' for quick entry) enjoy!

bakultimate avatar

bakultimate

Oct. 08, 2018

172
8

I've jst realised that in tha version the energy income is half of what it was in the original... Even in the original the first rebirths were pretty long because of the spell cast to reduce the rebirth cost, but now it's just ridiculous

ScaryBee
ScaryBee 개발자

There are a bunch of things in this version that buffed progress vs. the original (Elixirs, Gold Bugs, Shards) ... the base Energy/s change was to offset some of that!

sirspikey avatar

sirspikey

Oct. 25, 2018

111
5

would be nice if, when using mutagen, if it said how much is needed before capping it. Like Mutating Lepidoptera only takes 400k before capping at 2x. Put in 56 Qi and still didn't get more then 2x

bakultimate avatar

bakultimate

Oct. 07, 2018

109
6

Basically, just see if you could implement all the QoL (advanced) settings that were in the original game. It's way better to have those tools to make up a strategy.

ScaryBee
ScaryBee 개발자

edit - yet more of the QoL functionality ported over in v1.5.1 - now you can set 2x costs for the upgrade option or 'buy all upgrades' for meat units. Enjoy!

podolakboys avatar

podolakboys

Oct. 06, 2018

164
10

the time estimates seem to be based purely on current production not the production of the production and onwards

ScaryBee
ScaryBee 개발자

Yup, they are ... Easy to make an argument either way on this one, the reason they've been left as-is is because it's kinda fun to see the crazy time scales shrink to seconds as you watch.