Idle Earth

Idle Earth

by Squigglyo
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Idle Earth

평점:
3.8
출시일: April 02, 2018
최종 업데이트: April 13, 2019
개발자: Squigglyo

Idle Earth의 태그

설명

Mining down to the center of the Earth!

An idle game that continues to play, with or without your input.

Gain coins by tunneling deeper, level up your miners, master different mechanics and unlock achievements.

Over 70 wacky characters!

What will you discover on your way down? ​

플레이 방법

No keyboard here, just mouse clicks.
Each character has a unique way of being controlled.
Miner - Clicking
Driller - Clicking the targets, more targets means more coins
TNT - Click to throw bombs, click to explode them
Sword - Click the targets and build up a combo
Magic - Click all the relevant runes to cast a spell

FAQ

Idle Earth란 무엇인가요?
Idle Earth는 Squigglyo가 개발한 인크리멘탈 방치형 게임으로, 플레이어가 지구를 관리하고 진화시키며 다양한 층을 해금하고 자원을 생성하는 게임입니다.

Idle Earth는 어떻게 플레이하나요?
Idle Earth에서는 자원이 자동으로 생성되며, 이를 사용해 새로운 지구 층과 업그레이드를 해금하여 게임이 진행될수록 자원 수입을 점차 늘릴 수 있습니다.

Idle Earth에는 어떤 성장 시스템이 있나요?
Idle Earth는 여러 지구 층을 해금하고, 자원 생성량을 높이는 업그레이드를 구매하며, 글로벌 마일스톤을 달성해 추가 보너스를 얻는 방식으로 성장합니다.

Idle Earth는 오프라인 진행이 가능한가요?
네, Idle Earth는 오프라인 진행을 지원하여, 게임을 플레이하지 않을 때에도 자원이 계속 쌓입니다.

Idle Earth는 어떤 플랫폼에서 플레이할 수 있나요?
Idle Earth는 Kongregate에서 브라우저 게임으로 제공되어, 인터넷이 연결된 대부분의 데스크톱 기기에서 플레이할 수 있습니다.

개발자 업데이트

Nov 9, 2018 6:05am

V 3.0.6
Updated Cloud Saves. No longer uses a separate username/password – I had big plans for this, but ultimately decided against this. Now it just uses your Kongregate ID automatically.

If there are any issues with your game data, just DM me and I’ll fix it right up. Did a lot of testing so should be fine.

If you would like to see anything new added to Idle Earth, message me with some ideas.

Thanks for the support.

댓글

0/1000
Fuzzyfsh avatar

Fuzzyfsh

Apr. 02, 2018

78
3

your balance spikes pretty heavy to advance the more i play. it goes from minutes to smash a rock to hours to days way too fast. If i have to wait a day to smash a rock, i'm probably just not going to play anymore.

Squigglyo
Squigglyo 개발자

Each rock is essentially 10% longer than the last to smash. Unlocking characters is a huge increase in coins as well as upgrading speed/power before afking. I'll be watching the data and if needed I'll tweak the numbers though. Thanks for playing.

KatalinaDuBois avatar

KatalinaDuBois

May. 26, 2018

14
1

Just curious, has anyone else had an offline issue? Like it never gave you any offline progress? I didn't lose anything mind you [yay] But I wa gone for 10 hours and nothing came up for offline additions.

Squigglyo
Squigglyo 개발자

All tests ive done worked out fine. This is another thing that will be updated and any problems fixed in the next update with Cloud Saves though. Ill look into it though, thanks for the feedback.

Zirenaz avatar

Zirenaz

Apr. 02, 2018

32
4

In serious need of number notations... hard to see the difference in 1.2, 1.2 and 1.2 when there are in fact 1.2, 1.2k, and 1.2M...

Squigglyo
Squigglyo 개발자

That's what the different rocks/coins are for. They essentially act as this notation, changing every thousand numbers. Thanks for posting to the forum and thanks for playing.

TheLowerLight avatar

TheLowerLight

Apr. 12, 2018

19
2

Would there be a chance of you getting rid of that 5 second wait where the mage is "thinking" in between mage spells ? Or tone down the 5k and 10k rune achievements because they take way, way longer than the other achievements.

Squigglyo
Squigglyo 개발자

The Mage generates a lot more coins than the other characters. The thinking was a way to keep the payoff high while not letting it happen too often. I'll have a look at it though, I might be able to come up with a more enjoyable method.

gem_west avatar

gem_west

Mar. 10, 2018

24
4

A Dark Cloud reference?! Wha!?

Squigglyo
Squigglyo 개발자

The fact that people are getting our references just makes everything 100 times more awesome for us :D Thanks for playing!