Feesh.

Feesh.

by Teejay5
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게임 신고
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Feesh.

평점:
3.3
출시일: February 21, 2013
최종 업데이트: March 21, 2013
개발자: Teejay5

Feesh.의 태그

설명

생명공학적 사고를 발휘해, 물고기처럼 행동하는 미생물들의 행동을 관찰하세요. 자연 선택의 과정을 지켜보며 이 미생물들이 어떻게 우위를 점하는지 확인해보세요.

플레이 방법

키보드 필요 없음! 마우스로만 이동하세요. 고양이도 할 수 있을 만큼 쉬워요. 하지만 고양이 근처에서 하면 화면을 먹으려 할 수도 있으니 주의! 물고기(피쉬)를 먹으면 더 커집니다! 더 큰 물고기는 피하세요! 암컷 물고기와 접촉하면 미니언을 생산합니다! 빨간색, 시안색 작은 녀석들은 피하세요! (뭘 하는지 곧 알게 될 거예요.) 점수 35,000점마다 목숨이 하나씩 추가됩니다! ESC로 일시정지. 게임 속 다양한 패러디를 알아맞히면 보너스!

댓글

0/1000
uberpenguin avatar

uberpenguin

Feb. 23, 2013

14
0

Ok, final comment; my issue with the huge enemies is that they don't start small, they simply appear already incredibly large then grow from there. For ex, last time I was going about my business when suddenly a massive multicolor attractor thing appeared. It was literally the size of the whole play area. There was nothing I could do to avoid it; it just sat there taking up the whole area, growing and killing me every time I respawned. I had no chance to outcompete it b/c it started that big. There has to be some solution; I realize that only having tiny feesh means you'd never lose, but at the same time it's really a turn off when you know that any moment, regardless of lives, you could lose solely based on luck. Maybe we're like a red feesh? When an enemy eats us they get much smaller? Also it would be nice if we could eat the dark blue feesh, as all our opponents can.

Teejay5
Teejay5 개발자

Thanks for your comments, you bring up good points and suggestions for balance/tweaking. And also, congratulations, you just wrote me the most criticism I've ever received, me being new and all, haha. Did the massive "attractor thing" spawn huge or did it just move onscreen? Maybe I'm just not understanding what you're saying, but all feesh except for the blackish ones spawn at the same size. And thanks a bunch for the red feesh suggestion, I think I'll follow through with that idea. And quite a few people have complained about those darned dark blue feesh, so I'll get on that. I think I'll also put a size cap on enemies so they can't literally take up the whole playspace.

lexuslove avatar

lexuslove

Feb. 24, 2013

8
0

Needs to have upgrades for your feesh as you grow

jsk1000 avatar

jsk1000

Feb. 23, 2013

8
0

This is a very nice game, but when a giant feesh covers the entire screen it is impossible to do anything. This needs to be fixed, but other than that I have no other complaints. Looking forward to seeing what you do next. (Also, nice spongebob reference)

frotentoaster avatar

frotentoaster

Feb. 24, 2013

5
0

Great game! Controls are smooth and responsive and the graphics are great.

There are a couple of things that would improve the experience though - One, as you grow, the camera should zoom out more, it could even start zoomed out more really. Two, there should be bonus Feesh to balance the negative ones (such as a 'vacuum' bonus where all the Feesh smaller than me get drawn toward me... or a piranha bonus where I could eat one giant Feesh....things like that)

If you create more modes, how about a mode where we can choose our own upgrades/evolution?

Thanks for the game!

Teejay5
Teejay5 개발자

Thanks for your comment! A piranha bonus sounds great, I'll credit you for that suggestion :D I'll make some more positive Feesh to counterbalance the enemies, and let your feesh get some sort of upgrades (maybe every time you 'evolve', your Feesh changes type.) So check back here momentarily and I'll have more player suggestions implemented. Thanks!

slycat2 avatar

slycat2

Feb. 22, 2013

12
1

? thereis a feesh as big as the screen that kills me instantly over and over!

Teejay5
Teejay5 개발자

Feesh applies the theory of natural selection, and much like life, it is completely unfair. Natural selection does not wait around for the slow! Just kidding, thanks for your comment, it will help me re-balance the game. Hopefully you won't rage quit by the time I update it :)