Prince of Persia: The Forgotten Sands Flash Game

Prince of Persia: The Forgotten Sands Flash Game

by UbisoftGames
버그 신고
게임 신고
Loading ad...

Prince of Persia: The Forgotten Sands Flash Game

평점:
2.7
출시일: April 23, 2010
최종 업데이트: April 28, 2010
개발자: UbisoftGames

Prince of Persia: The Forgotten Sands Flash Game의 태그

설명

Prince of Persia: The Forgotten Sands Flash Game

플레이 방법

Use the arrows to move

FAQ

Prince of Persia: The Forgotten Sands Flash Game이란 무엇인가요?

Prince of Persia: The Forgotten Sands Flash Game은 Ubisoft에서 개발한 횡스크롤 액션 플랫포머 게임으로, Prince of Persia 시리즈를 기반으로 제작되었습니다.

Prince of Persia: The Forgotten Sands Flash Game은 어떻게 플레이하나요?

이 게임에서 플레이어는 프린스를 조작해 달리고, 점프하고, 벽을 오르며, 함정과 적이 가득한 스테이지를 돌파해 나갑니다.

Prince of Persia: The Forgotten Sands Flash Game의 주요 특징은 무엇인가요?

주요 특징으로는 플랫폼 도전 요소, 적과의 전투, 환경 퍼즐, 그리고 Prince of Persia 세계관에서 영감을 받은 다양한 스테이지 진행이 있습니다.

Prince of Persia: The Forgotten Sands Flash Game에 스토리 모드가 있나요?

네, 이 게임은 스토리 모드를 지원하며, 원작 게임의 서사와 연결된 스테이지를 따라 진행하게 됩니다.

어떤 플랫폼에서 Prince of Persia: The Forgotten Sands Flash Game을 플레이할 수 있나요?

이 게임은 플래시를 지원하는 웹 브라우저(주로 PC)에서 플레이할 수 있습니다.

댓글

0/1000
Kongregate avatar

Kongregate

Apr. 29, 2010

2147483647
0

Hey guys. Most importantly, we want to thank you for all the feedback. We never do anything that we think will upset the community, but we do sometimes miscalculate. When we played this game, we thought it was fun and didn't experience any of the bugs that have been brought up, so figured it would be a win for everyone all around. Though the game had a pretty high rating before badging it, it clearly hasn't turned out quite like we expected. :P

Our community is hugely important to us, so after reading all your feedback we've decided to make some changes. Instead of the badges there will be 2 points challenges, for the same point values and game tasks as the original badges. People who earned the badges will lose the badge icon from their profile, but will be automatically awarded the corresponding points challenges, so won't lose any points. People who didn't earn the badges will be able to get the points by completing the challenges before they expire.

vegard20 avatar

vegard20

Apr. 28, 2010

2273
273

*MESSAGE TO greg:*advertising games do not deserve badges.

Demaldon avatar

Demaldon

Apr. 28, 2010

698
119

First off - levels, each one was basically a re-skinned version of the last one, with a few obstacles here and there that required you to use your 'element'. Same enemies, same traps, same repetitive gameplay (being able to control your character rather than having it auto-run would likely have eliminated the need for Rewind Time). Secondly - boss-fights, which consisted of the player dodging a few attacks while your special ability recharged, repeat x5. The only exceptions to this are the 5th (spawned a few enemies in between attacks) and 6th boss, which was a complete joke. You might as well have ended the game at level 5, given how ridiculously easy the boss is (all his attacks missed, there were no separate stages, and to top it off he's just a figure in the background...). That's about all there was to this game, aside from what passed for a story - 1/5

CTSG avatar

CTSG

Apr. 28, 2010

1160
207

WHY oh why is this game badged? This game looks like some working project, it's mad buggy, glitchy and SOOO unfriendly. It's like someone added bosses to Cananbalt, but did this with no style. Right now I'm so pissed, because 4th stage boss got stuck in the small tunel, my respawn point. Doors shut behind me and now we can not attack each other. And guess what? Where is NO PAUSE MENU, so I need to restart the game and try again. Also, why the bloody hell time revinder is not limited? I can use it as many times as I want, which makes this game stupidly easy and boring, because there's no chance to really lose, unless you hit on a bug like I just did. No limited lifes? Full life restart after death? I rate it 1/5... For bugs, really lame story/dialogues and very poor game design.

Obelith avatar

Obelith

Apr. 28, 2010

354
75

This game is nothing more than a poorly re-hashed Canabalt with Prince of Persia Themes. The Controls feel horribly vague and awkward like they just threw buttons together. I think it would have been simpler to give player control and use WASD for Powerups (ala last level) with shift for the Sands, rather than having to play this game like I was inputting a Konami code. Secondly, "shifting" has a major offset bug where if you shift just before the end of a perch jump and alternating back/forth between can make your character have not only frame invulnerability but also elongate their jump by a full body length; letting you be able to simply sandspam your way to the boss in a matter of seconds. Great thinking there Ubisoft.