Don't Let 'Em Touch

Don't Let 'Em Touch

by WalkingTreeGames
버그 신고
게임 신고
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Don't Let 'Em Touch

평점:
3.0
출시일: December 19, 2009
최종 업데이트: December 22, 2009

Don't Let 'Em Touch의 태그

설명

두 개의 공을 동시에 조작하며 다양한 적을 피하고 파워업을 모아 가능한 한 오래 버티며 최고 점수를 노리세요! 참고: 이 게임은 처음에 꽤 어렵고, 약간의 적응이 필요하니 몇 번 플레이해보면 좋은 점수를 얻을 수 있습니다. 또한 9000점 이상을 기록하면 비밀이 공개됩니다.

플레이 방법

WASD - 왼쪽 공 이동. 방향키 - 오른쪽 공 이동. E - 음소거/해제. Q - 품질 전환. 스페이스바 - 게임 일시정지

개발자 업데이트

Dec 19, 2009 6:20pm

v1.1 Fixed some minor text issues and hopefully fixed problem with high score not submitting your score correctly.

v1.2 Added a score at the end that tells you how many seconds you lasted. Also put a new kong high score for how many seconds you last.

v1.3 Big Update! I changed up a bunch of the sounds. Got some new, not so annoying background music and I also cleaned up some other sounds. Also made all the balls rotate to give a better sense of movement. Fixed a couple bugs with the timers and scores.

댓글

0/1000
Cr1msonking avatar

Cr1msonking

Mar. 01, 2010

0
0

I don't see my score either.

Also, change the colors of the power ups. I'd like to know instantly what power up it is by the color, rather than trying to distinguish it by the mark on the blue. That split second can be the difference of a game. It lets me strategize more so I know what my plan is by the power up.

Dyrak avatar

Dyrak

Dec. 24, 2009

0
0

Whoa, I can't do this at all, I try to do up down with arrow key and left right with A and D and that doesn't work so well.

WalkingTreeGames avatar

WalkingTreeGames

Dec. 23, 2009

0
0

Thanks for those comments, those are some good ideas though. If I ever make another avoider, I'll have to keep some of those in mind.

McKain avatar

McKain

Dec. 23, 2009

0
0

Not bad, but it lacks much to set it apart from other avoider games. Obviously some polish would help (I recommend Kiwi brand polish). Notably I found the instructions to be more irritating to the eyes than helpful (I'd suggest animations for applicable parts when you hover over them). Some physics would help (e.g. green marbles bounce off you, or at least push you. Maybe break on each other.) just don't go overboard. Props for the small sprites, it's nice having room to move. Overall (3/5)

WalkingTreeGames avatar

WalkingTreeGames

Dec. 23, 2009

0
0

Yeah, this game is definitely a challenge.
5000 is pretty good d0giem, keep going tho, try and get over 9000 points!
@iPlayProd, just google how to make a pause button in AS2/AS3 its really simple.