RiseFall

RiseFall

by WhiteMilkGames
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RiseFall

평점:
3.3
출시일: May 04, 2016
최종 업데이트: May 27, 2016
개발자: WhiteMilkGames

RiseFall의 태그

설명

*Risefall*은 White Milk Games에서 만든 수집형 RPG입니다! *[주의]* - 이 게임은 로딩 시간이 오래 걸릴 수 있습니다. 양해 부탁드리며, 문제 해결을 위해 노력하고 있습니다. 게임플레이 메커니즘 변경으로 인해 게임이 *초기화*되었습니다. 베타에 참여하셨다면 포럼을 확인해 보너스와 게임 내 환불을 받으세요. _White Milk 팀 전원: Manu, Luca, Jack & Gabriele_.

개발자 업데이트

May 27, 2016 10:27am

RISEFALL VER 1.02.01*​

A new patch is live!
Main changes:

- Different stamina balancing 200 points for everyone
- Stamina is needed only for fights
- Level up Stamina refill, is removed
- Normal refill time is reduced to 3min
- Xp, Enemies DMG, Loot, Fusion are changed
- Meal now refill 50 stamina points
- Snack now refill 5 stamina points

Please see the related forum post for the details.

FAQ

라이즈&폴 웹이란 무엇인가요?

라이즈&폴 웹은 WhiteMilkGames가 개발한 방치형 인크리멘탈 게임으로, 플레이어가 문명을 이끌며 발전과 쇠퇴의 사이클을 반복하는 게임입니다.

라이즈&폴 웹은 어떻게 플레이하나요?

라이즈&폴 웹에서는 자원을 관리하고 업그레이드를 해금하며, 인크리멘탈 방치형 게임 특유의 순환 진행 시스템으로 문명의 흥망을 관리합니다.

라이즈&폴 웹의 주요 특징은 무엇인가요?

라이즈&폴 웹은 자원 관리, 문명 업그레이드, 업적, 그리고 반복 플레이를 통한 장기 성장에 도움이 되는 사이클 프레스티지 시스템을 제공합니다.

라이즈&폴 웹은 오프라인 진행을 지원하나요?

네, 라이즈&폴 웹은 오프라인 진행을 지원하여, 게임을 플레이하지 않을 때도 문명이 계속 발전합니다.

라이즈&폴 웹은 어떤 플랫폼에서 플레이할 수 있나요?

라이즈&폴 웹은 다운로드 없이 온라인에서 즐길 수 있는 브라우저 기반 방치형 게임입니다.

댓글

0/1000
Lola96 avatar

Lola96

Jul. 12, 2015

45
1

Energy/stamina, call it what you will. It leads to the same conclusion. Most of these type of games are the worst. People don't want to play for 10 minutes then wait for another few hours before they can play again.
One of the worst things is that you lose your extra stamina when you level up. You get 20/20 and that's it. Sorry, you had extra stamina to finish the remaining dungeon? Nope, you can only have 20 total. Too bad. At least let us keep our extra stamina that we have been painstakingly waiting to accumulate.
On a plus note, the art work is amazing. I wouldn't mind playing a game with how it looks, but you need to work the the actual mechanics for people to remain here playing your game.

WhiteMilkGames
WhiteMilkGames 개발자

Thanks Lola, we are thinking about the stamina system, and keep yuor suggestion to comulate stamina on levelup.

sgtspud avatar

sgtspud

Jul. 12, 2015

25
1

When a card lvls up, I'd really like to see the stat increases. Just to kinda get a better understanding of the growth. As is, only way to do that is to create a list of the current stats and compare that to the new ones on lvl up. And not many people are gonna want to do that. XD

WhiteMilkGames
WhiteMilkGames 개발자

ok, thanks for the feedback!

grot_doreto_bahg avatar

grot_doreto_bahg

May. 12, 2016

4
0

energy system smh, good luck trying to get somewhere, you just ruined ur own game

Graviton33 avatar

Graviton33

Jul. 19, 2015

14
1

Suggestion. Would be nice to have a x5 alter summon and x10 alter summon so that we could power up our units quickly after farming for a while. Maybe even raise the rare summon rate by 1-2% on silver/gold keys if purchased in a set of x10

KranosOfTheDark avatar

KranosOfTheDark

Jul. 09, 2015

24
3

This auto battle thing is really bugging me too... I hate, hate, the fact that I can't control what monsters my champion or my minion attack. Also, being able to decide when to use the skills would be preferable as I find it irritating that my champion, for example, uses its powerful skill to finish an enemy off that is almost dead anyway. Maybe reworking the combat system to a more Final Fantasy-like style would improve the game a bit. Also, the energy either has to go or be reworked massively, unless you want to go down in the book like any R2 game. If one dungeon takes more than what your maximum energy can hold, you need to either increase it like crazy or get rid of it. There is no way I'll come back to a game that let's me advance by one dungeon every hour and a half when the entire map consists of over 150 dungeons. I'm not that much of a hardcore grinder.

WhiteMilkGames
WhiteMilkGames 개발자

About the auto combat, this is something that we expect as reaction in the web version. Unfortunatelly it's a game design choice and a thing that need some time to be changed and evaluated, because it's really complex to manage. To answer or take a decision you have to wait but we are taking this thing seriously. The same thing can be sayed about the stamina. We really appreciate your feedback we'll hope to have some kind of answer to give about this things as soon as possible! Thanks