Enchanted Heroes
by YYZ133
Enchanted Heroes
Enchanted Heroes의 태그
설명
세상이 타락했습니다. 동료를 모아 이 뒤틀린 세상을 원래대로 되돌리거나, 새로운 세계를 발견하세요. 또 다른 차원에서 수호자의 신비한 힘이 기다립니다.
플레이 방법
영웅 업그레이드를 구매하고 보스를 처치해 경험치(EXP)를 모아 스킬을 구매하세요. 강해져서 다음 지역으로 진출해 더 강한 적을 상대하고 더 높은 보상을 획득하세요. 1,2,3 - 캐릭터 선택. QWERTYUIOPGHJ - 스킬 단축키. A - 상점. S - 스킬. ESC - 팝업 닫기. 참고: 게임은 작은 창에서 실행할 때 FPS가 최대가 됩니다.
FAQ
Enchanted Heroes란 무엇인가요?
Enchanted Heroes는 YYZ133이 개발한 방치형 클릭커 게임으로, 플레이어가 몬스터와 싸우며 영웅을 점점 강화시키는 게임입니다.
Enchanted Heroes는 어떻게 플레이하나요?
Enchanted Heroes에서는 클릭으로 몬스터를 공격하거나 자동 공격을 통해 몬스터를 처치하고, 골드와 경험치를 모아 캐릭터를 강화합니다.
Enchanted Heroes의 성장 시스템은 어떻게 되나요?
Enchanted Heroes는 데미지, 재생력, 치명타, 힐 능력 등 다양한 영웅 강화 요소를 골드로 구매해 업그레이드할 수 있습니다.
Enchanted Heroes는 오프라인 진행이 가능한가요?
네, Enchanted Heroes는 오프라인 진행을 지원하여, 게임을 꺼도 영웅이 계속 성장하고 보상을 획득합니다.
Enchanted Heroes는 어떤 플랫폼에서 플레이할 수 있나요?
Enchanted Heroes는 PC 또는 인터넷 접속이 가능한 모든 기기에서 웹 브라우저로 즐길 수 있는 브라우저 기반 방치형 게임입니다.
개발자 업데이트
Hi guys,
I noticed many people are unable to load the game on WebGL, so here’s a link to the Web Player version for those who can’t get the game working. Sorry! LINK: http://bit.ly/20ZVTl4
댓글
Tukkun
Jun. 12, 2016
"Toggle imaginary music" instant win. 5/5
Woah! Tukkun commenting on my game?! I played Anti-Idle a lot when I was younger, way before I learnt to make games! I even read your blog some time ago too. You're a huge inspiration and I never imagined you'd play a game that I made xD Your comment actually reminds me of the "Can't rate 1 for no mute button" you had in your game. :)
thalesrb
Jun. 05, 2016
the achievements rewards of exp and money, need some improvement, mostly what you get is not enough to buy/upgrade anything(ie i need 50Qa no reach lvl 1000 and will get only 400T for it). and after ascending why don't get this type of rewards again? or at least start with part of the sum of this so we can go faster to the lvl we left.
Hi, I agree with you and from the looks of it, so do many other people. The numbers you provided for the gold reward does make it look pretty useless, haha. I will work on improving the achievement rewards. Thanks for the feedback! Edit: Achievements have been changed on 23 July. Gold rewards were changed to permanent stat boosts for all reach X level equipment achievements and their requirements have been reduced! :)
whotDufs
Jun. 04, 2016
An upgrade to reduce the respawn timer, if only for normal mobs, would be really nice post-ascension.
Hi, an upgrade to reduce the spawn timer will be introduced sometime within the next week as a Secret Shop upgrade. Sorry for the wait! Edit: Game has been updated to v0.70.5, introducing a new item and mechanic to reduce the monster respawn time for those who have ascended.
Krazden
Jun. 05, 2016
Ive really enjoyed this game the last few days but I might move on soon. The later game play does not have enough upgrades to keep progression moving. Skill and shop upgrades become maxed and no matter how many gems you have your progression nearly stops. Each run I make the same amount of gems so my % gains have become unnoticeable. I can solo with my warrior to level 165, auto progression on, no stopping. I spend an equal amount of time at that point leveling my rogue and priest up only to make 20 additional levels. I understand some upgrades being impossible to increase the max level on due to balance issues, but there needs to be more to purchase to keep the game moving.
Hi, thanks for the feedback! I hope to add content to this game, but the focus and priority now is primarily on fixing the issues in the top comments (like adding an upgrade to reduce respawn time, improving the achievement rewards) as well as balancing the game and bug fixes. Only after all these issues have been resolved will I be able to dedicate time and focus to add new content and things to purchase to the game, which I am actually excited to get started on) and make the journey toward the end of the game easier and more enjoyable. Hope you understand and thanks for trying the game! Update: v0.71 now increases gem gains the deeper you go and has reduced monster scaling
KidA1515
Jun. 02, 2016
The balance seems a bit skewed towards boss damage. Beginning at 20, it looks like you just grind the previous boss until your warrior has enough HP/regen to not get 1-2 shot, blow through the next 4 levels immediately, rinse and repeat. Also, why does my warrior have less HP than my priest at the same level?
Hi, yes the boss is meant to be strong. However, I think we executed incorrectly and did not emphasize the bosses correctly. It was meant for mobs to be farmed for gold to gain upgrades which in turn allow us to fight the bosses. Then when at bosses, we are supposed to use different skills to fight bosses actively, like in a traditional game, maybe we can resurrect, rollover skills for cooldown etc. However, I think at some point we made grinding at monsters so worthless because gold just isn't worth as much as EXP, but EXP does eventually fall off when skills max out. So yes, the balance is problematic sorry :(