Flooded Village Xmas Eve
by YoeriStaal
홈 화면에 추가하여 빠르게 실행하세요
이 게임 설치
공유 버튼을 누르고 "홈 화면에 추가"를 선택하면 빠르게 이 게임에 접속할 수 있습니다.
Flooded Village Xmas Eve
Flooded Village Xmas Eve의 태그
설명
강을 파고 스위치를 조작해 물이 눈 덮인 마을을 지나가도록 안내하세요. 크리스마스 트리를 키우고, 산타 해적들이 출항할 수 있도록 도우며, 마을의 엘프들이 물에 잠기지 않게 조심하세요! 도전과제 1: 54개의 별 모두 모으기! 도전과제 2: 모든 레벨을 최대한 빨리 클리어! 도전과제 3: 최고 점수 달성! 도전과제 4: 가장 많은 산타 해적 물에 빠뜨리기! 도전과제 5: 가장 많은 크리스마스 트리 만들기!
플레이 방법
모래 타일을 클릭해 구멍을 파거나, 스위치를 클릭해 전환하세요. M키로 오디오 토글, R키로 레벨 재시작, ESC 또는 P키로 일시정지 메뉴를 여세요.
개발자 업데이트
CHALLENGE RESULTS
Twelve people completed: Collect all 54 stars!
archmage16: Accumulate the highest total score!
Kanenico: Flood the most Santa pirates!
Kanenico: Create the most Xmas trees!
Unfortunately, a bug caused the speed run times not to be recorded.
댓글
Gameaholic
Dec. 20, 2012
I don't really care for puzzles that are timed. Real puzzles should allow you time to think about what you want to do.
uberpenguin
Dec. 19, 2012
I found it rather fun actually...at least when I ignored the fact that I was being timed. I think the coding must be a mess though, because fps is horrible, even on low quality, and it only gets progressively worse, making speediness difficult. Adding to the frustration the instruction windows pop up every time you start a level with one, and the timer doesn't stop. Therefore, not only are you forced to repeatedly click past them, but you're losing time too. Then time keeps ticking while the level loads and you can't do anything. Aside from working on the framerate thing, I'd recommend that perhaps the timer shouldn't start as soon as you re/started a level, but rather that the level loaded then you're told to click to begin. Also, while that screen is up you could pop up the tutorials, preferably only once. Again, aside from the timing/performance annoyances this was fun, it's just that those things really hurt the game and makes it seem shoddy overall.
Darvious
Dec. 23, 2012
Fun game, but to choppy. Needs to have quality settings to decrease lag. I don't care about graphics as much as I care about smooth gameplay.
EarthSensei
Dec. 19, 2012
A bit complicated, but a nice puzzle concept. My issue is that you can't speed things along such as the score screen when I know I failed and just want to restart. Also, it would be nice to see what the goals are in order to understand how some scores are gold, silver or bronze. Also, why does it flash "OK" after it counts things up?
The GREAT message indicates a gold score, the OK indicates SILVER. The values to reach gold differ greatly between levels, but are carefully chosen. If you reach an OK and want to reach a GREAT, just solve the level faster or combo into a higher score. Speed devils such as yourself can press R (even during the scoring screen) to restart the current level quickly.
OneLeggedRhino
Dec. 23, 2012
Fun. Victory screen should be faster / skippable. "Next" button should go to next level, not level select. FB button is too easy to accidentally click, since it's where "Next" normally is. (Is that intentional?)