Slice Fortress Defense 3

Slice Fortress Defense 3

by aartform
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Slice Fortress Defense 3

평점:
3.0
출시일: November 19, 2013
최종 업데이트: November 19, 2013
개발자: aartform

Slice Fortress Defense 3의 태그

설명

요새 벽을 오르려는 몬스터 무리와 싸우세요. 46종의 독특한 전사, 40개의 중독성 강한 레벨, 7가지 데미지 타입과 다양한 특수 무기를 활용해 전략을 세우세요. 캠페인 모드에서는 레벨마다 새로운 유닛을 지휘할 수 있습니다. 각 캠페인 레벨에는 체력을 모두 유지하며 별 도전을 달성할 수 있습니다. 프리플레이 모드에서는 해금한 모든 유닛을 사용해 최고 점수에 도전하세요.

플레이 방법

조작법:
마우스:

  • 좌측 상단 유닛 버튼 클릭해 선택
  • 창문 클릭해 유닛 배치
  • 주황색 배지 유닛 클릭해 업그레이드(크레딧 소모)
  • 좌측 하단 마우스 클릭해 시간 가속
  • 유닛을 타워 밖으로 드래그해 판매 및 비용 회수
    키보드:
  • 스페이스 – 시간 가속
  • ESC – 레벨 종료

댓글

0/1000
sonneillon avatar

sonneillon

Nov. 20, 2013

9
0

why do I have to re-mute the sound effects on every single level? Why doesn't it except the mute the first time and the game remember this?

MoratGurgeh avatar

MoratGurgeh

Nov. 20, 2013

5
0

Pretty good game. FYI it starts getting more challenging around level 13-14. It looks nice and (mainly) works well, and although there are a ton of strengths and weaknesses (which I don't usually like) it's quite intuitive if you play through the campaign. As previously said, sound mute should be 'sticky' and unit selection for removal is awkward. My only real criticism is that the campaign is too short - by the time I'd finished it I was hoping there were another 20 levels :) 3.5/5 rounded up in the hope that the above two points are addressed ;)

sbude avatar

sbude

Nov. 19, 2013

3
0

Nice game, at the start its intresting but i bored on second rows start.

sirspikey avatar

sirspikey

Nov. 19, 2013

3
4

This is immune to that, but can't resist this, weak for blabla, waay to much different stuff...

Circaea avatar

Circaea

Apr. 05, 2014

0
0

Having played wayyy too much of the first two games in this series, I am thrilled to see a third. The Sci-Fi theme is a totally unexpected change, although otherwise it's very consistent in feel.

The thing that makes me sad about this is the same thing I had a problem with on SFD 2 -- in the freeplay mode, you still have the same set waves, and they are finite. I really liked the infinite waves of SFD 1.

I also feel like the difficulty has been turned down a little from SFD 2. Not by a lot, and there were still a few puzzles of how to have the right tower at the right time.

On the plus side, this is the first in the series where the "delete" function has actually worked with any browser I tried. This was lucky since there were some levels I don't know how to beat without selling to move or swap out towers.