Odds turner
by absolutel
Odds turner
Odds turner의 태그
설명
간단한 전략과 리스크 관리 게임입니다. 사람들을 배치해 4가지 자원을 얻고, 운이 따르길 바라세요. 100턴이 끝나기 전에 랜드마크를 건설하면 승리합니다.
플레이 방법
슬라이더를 드래그해 자원 채집 인원을 설정하세요. 그래프는 선택한 자원의 획득 확률을 보여줍니다. *자원 획득 시스템* 각 인원이 1~4 사이의 숫자를 굴리고, 합산 후 자원별로 정해진 수로 나눈 뒤 내림합니다. 음식에서 스파이크가 보이는 건 나누는 수가 정수가 아니기 때문입니다. *기술 목록* 주택, 비용 12, 집 해금. 집은 인구 제한 +3, 비용 20. 쟁기, 비용 90, 음식 생산 약 20% 증가(나누기 1.5 → 1.3). 재고 관리, 비용 48, 창고 해금. 창고는 음식/나무 제한 +3, 비용 10. 암 치료, 비용 120, 인구 생산 약 20% 증가(나누기 10 → 8). 농사, 비용 80, 농장 해금. 농장은 인구 생산 외에 음식 2 추가, 비용 15. 전기톱, 비용 180, 나무 생산 약 20% 증가(나누기 3 → 2.5). PR, 비용 150, 랜드마크 해금. 랜드마크 건설 시 게임 승리, 비용 150. 더 이상 발견할 것은 없습니다.
댓글
monchichij
Mar. 21, 2016
I like the concept. The graphics could use some polishing to make the game more attractive. I suggest plus- and minus-buttons additionally to the slider. That would make adjustments from turn to turn easier for laptop users.
Marretoman
Mar. 20, 2016
It is one of the best concepts for an idle game i've have ever seen! It combines idle and strategy!
Suggestions:
1) the population growth can be a function of food surplus or living standard. It makes sense and is easier to understand
2) an explanation for the growth graphics can be useful.
3) along the number of workers can be displayed the total productivity and productivity per worker
Thanks! I didn't really have idle genre in mind at start, but it definitely feels like it at the end. The explanation is in game description, it is not necessary for the gameplay so I just put it there as a side note. Also, if you look at the little numbers, you can better understand how the resource gain is calculated.
Fuzzyfsh
Mar. 20, 2016
when you lose you can click to restart but win you win you can't click to restart?
Totally a feature :)
Gaminic
Mar. 21, 2016
Very interesting concept. The graphs are a bit hard to interpret, which is a shame, because it turns the game from math/strategy into trial and error.
arigold16
Mar. 21, 2016
It's a good starting place, but very thin for now. Too easy and too short. Add a lot more content, remove or push out the turn limit, etc. Could be great with more work.
Yup, this is just something I put together from an idea just to see what people think (and to see what it plays out like myself). I was thinking perhaps I could make something in similar fashion, but there would be much more options and I would remove the random element completely. I wanted to add random element to add some replay value, but as it is, it is too frustrating sometimes. So perhaps I could make like 10 sliders for all sorts of stuff, and you would exactly know what is going to happen (all the tech and everything would be preset just like in this one). So there would be much more strategy, and the game would be pretty much about finding the one perfect build order.