Rocket Tank

Rocket Tank

by adeo8
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Rocket Tank

평점:
2.5
출시일: June 26, 2011
최종 업데이트: June 28, 2011
개발자: adeo8

Rocket Tank의 태그

설명

You are a Tank, with a... rocket...

Modeled after those games that all have Monster trucks or dirt-bikes, but with a twist.

credits: For the tank model: http://www.3dm3.com/modelsbank/model445.htm

플레이 방법

W/S or UP/Down to accelerate/decelerate;
A/D or Left/Right to rotate;
q to brake;
space for rockets;

개발자 업데이트

Jun 26, 2011 4:31pm

v1.0.3:
-added a glitchy mute button.
-add a demonstration of an upgrade system
-general gui fixes
-added lava on “Jump”
v1.0.2:
-added “JUMP
-fixed rocket particle glitch
-added in-game instructions
-Remax2 has officially contributed to the game
-Major GUI Updates
v1.01: Fixed Sound

FAQ

Rocket Tank이란 무엇인가요?

Rocket Tank은 adeo8이 개발한 브라우저 기반 액션 게임으로, 로켓이 장착된 탱크를 조종해 적들과 싸우는 게임입니다.

Rocket Tank은 어떻게 플레이하나요?

Rocket Tank에서는 방향키로 탱크를 조작하고, 로켓을 발사해 적을 파괴하며 파워업을 모으고 최대한 오래 생존하는 것이 목표입니다.

Rocket Tank의 주요 특징은 무엇인가요?

Rocket Tank은 빠른 속도의 탱크 전투, 다양한 파워업, 그리고 여러 종류의 적들이 등장해 반사 신경과 슈팅 실력을 시험합니다.

Rocket Tank은 멀티플레이어 게임인가요?

Rocket Tank은 멀티플레이나 협동 모드가 없는 싱글 플레이어 아케이드 액션 게임입니다.

Rocket Tank에 성장이나 업그레이드 시스템이 있나요?

Rocket Tank에서는 게임 중 파워업을 획득해 탱크의 능력을 일시적으로 강화할 수 있지만, 영구적인 업그레이드나 레벨 시스템은 없습니다.

댓글

0/1000
nicholsml avatar

nicholsml

Jun. 26, 2011

7
0

10. Upgrades! Games tend to suck you in more if you include things to work for. Maybe you get experience points for completing a level (Base experience earned), then give bonus XP for however much time is remaining on a level, fuel remaining, or if you managed to complete it with maximum HP. When you reach a certain xp amount, which will change depending on your level, you will gain upgrade points, which you can spend in an upgrade menu.

Ideas for possible upgrades, if implemented: Total fuel, engine (would make you go faster), treads, armor (Your HP, basically), or special enhancements, like a lighter tank, so you would fall slower, thus reducing damage from falling. Most upgrades can be upgraded more than once, and each upgrade costs more credits.

nicholsml avatar

nicholsml

Jun. 26, 2011

6
0

11. Just keep coding and modeling, and basically do trial and error. if you put full effort into this game, you will learn to do certain things as you progress, and it will always make you a better programmer, no matter how good you already are!
Thanks for taking your time to read this, and I understand if you don't add a lot of the more complicated features listed. I am a java programmer myself, and although its not near the same, I know that designing any game is a pain in the behind. So keep at it, and I look forward to what you make of this game!

nicholsml avatar

nicholsml

Jun. 26, 2011

5
0

Although not much is happening here, i believe this game has potential. I have a few suggestions:

1. Fix the speed (it glitches between 16 and 17), and add "MPH" next to it, if that's what your measuring.
2. More levels, of course.
3. Tanks are heavy. This thing falls like a feather, and the game feels very "Low Gravity-like."
4. Tank health? Falling from a distance can cause some serious damage, even if it is a tank.
5. Mute button, and Quality button.

herwot298 avatar

herwot298

Jun. 26, 2011

4
0

Alright.... it was alright. Was this a test? This would definately make a smexy game.

nicholsml avatar

nicholsml

Jun. 26, 2011

7
1

6. Instructions IN-game. A lot of people are too lazy to scroll down to the instructions area on the page.
7. Add checkpoints, obstacles, traps, and other goodies. (Maybe enemies that shoot at you, mines that blow you into the air, and cause damage, speed boosters, etc.
8. Powerups, maybe? (Rocket Burst: Rocket has more force, but consumes the same amount of fuel. Unlimited Fuel: Temporarily grants unlimited fuel. Sticky Treads: Sticks you to the track, with a release button., etc.)
9. An options menu, where you can include some options i listed above.