loops of zen
by ahnt
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Install this game
Tap the Share button, then "Add to Home Screen" to install this game for quick access.
loops of zen
loops of zen의 태그
설명
This puzzle game is about harmony. Solve the entagled loops until perfect harmony is reached.
플레이 방법
Click to start. When left clicking a tile it will rotate 90 degree. With the left and right cursor keys you can navigate between already solved levels.
개발자 업데이트
Okay, level 30 is not all. I added 20 more levels with a different level generator. Enjoy!
What I haven’t changed since it was already in the first release, and how you can read on the start page (due to popular ignorance):
1)
-m to mute
-With he left and right cursor keys you can navigate between already solved levels.
Oh and you can download the game for your iPhone or iPod touch now on iTunes…
FAQ
Loops of Zen이란 무엇인가요?
Loops of Zen은 ahnt가 개발한 무료 온라인 퍼즐 게임으로, 플레이어가 편안하게 연결 퍼즐을 푸는 게임입니다.
Loops of Zen은 어떻게 플레이하나요?
Loops of Zen에서는 그리드 위의 조각을 회전시켜 모든 선을 연결하고 닫힌 루프를 만들어 퍼즐을 완성합니다.
Loops of Zen의 주요 목표는 무엇인가요?
Loops of Zen의 주요 목표는 모든 선과 끝점을 연결하여 보드에 열린 연결이 남지 않도록 하는 것입니다.
Loops of Zen에 레벨이나 성장 요소가 있나요?
네, Loops of Zen은 점점 더 어려워지는 일련의 레벨을 제공하며, 각 퍼즐을 완료할 때마다 난이도가 상승합니다.
Loops of Zen은 멀티플레이어인가요, 싱글 플레이어인가요?
Loops of Zen은 싱글 플레이어 퍼즐 게임으로, 멀티플레이어 모드는 제공하지 않습니다.
댓글
Chenbipan
May. 08, 2012
If you're losing hope of reaching 50 while you're in the 20s, it resets to small puzzles again in the 30s.
troopdude
Jun. 30, 2014
ATTENTION EVERYONE WHO GOT EVEN MORE FRUSTRATED WHEN THEY REALIZED GAME STARTS YOU FROM BEGINNING IF YOU REFRESH!!!!! Press the ARROW KEYS to move forwards and backwards through the levels you've completed. Hope this saved you from throwing your computer out the window...again
cupz
Feb. 05, 2011
I'm certain this game is causing me to develop OCD. I had macaroni for dinner and had a nervous break down.
Evernight27
Jan. 02, 2013
this game is not a test of skill, it is a test of willpower.
Muskar
Jun. 30, 2014
Start levels by adjusting the edges. All V's have to point inwards and straight lines need to follow the edge. And then locate all stars and adjust any adjacent straight line to go into it. Then I personally started in the bottom somewhere, slowly building it together. If I run into an impossibility, I try to adjust accordingly, keeping note of the logical premises that I established in the beginning of the level.