Spellchain
by archenemy777hu
Spellchain
Spellchain의 태그
설명
턴제 카드 전략 게임입니다. 마나를 현명하게 사용해 콤보를 만들고 상대를 압도하세요! 게임은 "iPad와 iPhone"에서도 무료로 즐길 수 있습니다: https://itunes.apple.com/us/app/spellchain/id595383033?mt=8. 게임이 마음에 드셨다면 "페이스북 좋아요!": https://www.facebook.com/Spellchain
플레이 방법
게임 내 튜토리얼과 규칙이 있지만, 기본적으로 카드를 클릭해 선택하고 다시 클릭해 사용합니다. 마나가 허락하는 한 인접한 카드를 계속 사용할 수 있습니다. 그 후 '턴 종료'를 눌러 상대의 차례로 넘기세요. 게임은 "iPad와 iPhone"에서도 무료로 즐길 수 있습니다: https://itunes.apple.com/us/app/spellchain/id595383033?mt=8. 게임이 마음에 드셨다면 "페이스북 좋아요!": https://www.facebook.com/Spellchain
댓글
Suuljin
Feb. 11, 2013
Simple concept, might be worth expanding on. Could be interesting with deckbuilding and storymode.
rpgmanes
Feb. 11, 2013
need a story, new ennemy, ect
maybe exp + skill point
archenemy777hu
Feb. 12, 2013
Thank you very much for your comments! It is unlikely that the game will get developed further, since it is an experimental product on my part, but it is great to hear your opinions. In my next game, I will definitely inculde these mentioned things, like a metagame, more difficulty possibilities, and such :)
Terzak
Mar. 07, 2013
Looks like the game was made exceeding the 800px width limitations for the Kong API. Either way, regardless of browser, can't make the lower cards visible, and the Unity 3D player locks out the 'Show All' Flash option that would normally resolve it.
GHZealot
Jun. 11, 2013
I really like this game I think it had tons of potential. I guess it really all depends on what you want to do with it. I kind of like the idea of the cards on the board staying as a random element, instead you could let players have some unique powers they could carry from game to game. You could change the board layout (adding gaps) and change the random card pool it uses. Lots of things you could do from this fairly basic start.