Branch
by bakwards
Branch
Branch의 태그
설명
Branch는 하드코어 실시간 전략 장르를 캐주얼하게 풀어낸 게임입니다. 당신은 우주의 별을 탄생시키는 거대한 코스믹 트리의 수호자가 되어, 트리를 침공하는 무자비한 로봇 무리로부터 각 꽃가루 줄기를 지켜내야 합니다. 꽃가루의 힘을 이용해 침공당한 가지를 되살리지 못하면, 로봇들이 모든 것을 집어삼키고 더 이상 별은 태어나지 못할 것입니다. 트리가 사라지면 우주는 황량한 공허가 되고, 존재의 균형이 당신 손에 달려 있습니다. Branch는 단순한 조작으로 복잡한 결과를 만들어내는 시스템을 도입했습니다. 플레이어는 점령한 영토의 높낮이를 조절해 전선을 형성하고 관리해야 합니다. 꽃가루의 흐름을 조절해 공격, 방어, 자원 수집을 하며 우주를 구하기 위한 치열한 전투를 벌이세요!
플레이 방법
WASD와 마우스 오른쪽 클릭 드래그로 카메라를 이동하세요. 기둥을 클릭-드래그해서 당기세요. 꽃가루 흐름은 아래로 이동합니다. 기둥을 조절해 흐름을 제어하세요. 기계를 클릭하면 토네이도로 공격할 수 있습니다. 꽃가루를 사용해 토네이도를 강화하세요.
개발자 업데이트
Branch was developed by a group of danish students, in just one month. We are planning to develop the game further, aiming for a release on iPad / iPhone later this year.
댓글
Pyrewraith
Apr. 23, 2011
The control of the levels of your territory is frustratingly overcomplicated. It'd be better to have more of a snap-to-levels arrangement, with something like 10 different levels. As it is it's just frustrating to try and tailor the height of terrain.
kez1304
Apr. 25, 2011
Don't get it... The tutorial skipped step 10 really quickly, and the back buttons only go back in odd numbers... from 11 to 9 to 7. So I don't know what I'm meant to do to progress.
cadaverescu
Apr. 22, 2011
liked it but needs a ff or speed x1/2/3/4 button
murgtah
Apr. 22, 2011
good, but still i dont get how i cant use all my power on one tornado on lvl1, which i'm stuck on
kez1304
Apr. 25, 2011
Now I've had a play with it, I think it's an interesting game (despite the tutorial being reaaaally sketchy). My cursor disappeared half way through level 3 though, and I can't get it back at all. I still managed to beat the game with incredible ease. The problem I can see is, to make the game harder, the only thing you can really do is speed up the AI's actions. Which will only make it more difficult for a human user because of their inability to use the controls as well... This doesn't make for a better end user experience, as there isn't anymore or any less strategy involved, it would be merely frustrating. To really make this game shine would require something more to the strategy than staggering stairs to create a good flow. Something like special hexagons/resources/bases/exploitable bonus'... All of those would increase the level of STRATEGY, and therefore the end user enjoyment of the game. Hope you read this, and take some of it onboard mate. Nice job otherwise. 3/5 atm.