Idle God

Idle God

by belgarionriva
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Idle God

평점:
3.0
출시일: December 11, 2013
최종 업데이트: January 05, 2014
개발자: belgarionriva

Idle God의 태그

설명

조직에 합류해 우주의 기원을 찾는 1조 년의 퀘스트에 도전하세요.

플레이 방법

중앙 버튼을 클릭해 파괴하세요. . 잔해에서 나온 스크랩으로 업그레이드를 구매하세요. 팁: . 가능하면 광물을 캐서 골드 비용을 낮게 유지하세요. 초반에는 골드당 비용이 더 들지만, 장기적으로 더 유리합니다. 무기(멀티버스) 마지막 레벨에 도달해 다음 무기를 구매하려 하면, 무기가 다시 숟가락으로 돌아가고 스탯이 낮아지며, 업그레이드 비용이 수백만으로 매우 높아집니다. 업그레이드 전에는 수백만 스크랩을 모아두세요. 그렇지 않으면 진행이 어려워집니다. 결국 새 무기 +8, +9, +10이 기존 멀티버스보다 강해집니다. 버그 수정: . -무기 업그레이드 정상 작동. -돌연변이 화면 버그 수정, 스토리 진행 가능. -확률 시스템 제거. -상점에서 모든 돈을 쓰고 다시 상점에 들어가면, 이전 지역으로 돌아가 초당 스크랩을 쉽게 얻을 수 있었던 문제 수정. -광물 캐기의 반복성에 대한 불만이 있어 "고정 가격으로 골드 100개 정제" 버튼 추가. 이제 광물 캐기는 초반에만 필요합니다. **스포일러**. 아무도 눈치채지 못하지만, 토마스 아퀴나스(1225–1274)가 엔트로피 개념을 제시했습니다.

개발자 업데이트

Jan 2, 2014 4:52pm

Idle God 2 has been released!

Find out the truth about the origin of the universe!

http://www.kongregate.com/games/belgarionriva/idle-god-2

댓글

0/1000
mattman62 avatar

mattman62

Feb. 24, 2014

73
0

This game escalated very very quickly.

belgarionriva
belgarionriva 개발자

Yeah... I just re-read the story... So weird. Can't believe I wrote that. >_> Also the balance is so bad... wow.

ace121 avatar

ace121

Dec. 17, 2013

110
2

Nothing like destroying the human race with a wooden spoon

LordAziDahaka avatar

LordAziDahaka

Dec. 16, 2013

54
1

use the dig materials i did some math may be a bit off but to get 50 gold using dig materials constantally to keep the price as low as possible works out to be about 1/10 the price of just buying gold and letting the price increase

the refine 100 gold costs about 6000 scraps less that the dig method so save up and just use refne 100 gold for the cheapest option to getting gold

to the developer
this could be more balanced by making te refine 100 goldncrease the dig /buy price as well as its own price by a pecentage of 20000 which can then be lowered back to 20000 by using dig materials

belgarionriva
belgarionriva 개발자

The reason I put that button there and leaved it at a fixed price, was because people were complaining that they constantly had to keep alternating between digging minerals and buying gold, so I just put a "buy 100 gold for fixed price" button. I guess I could raise the price, then have a single mineral dig bring it back down to the initial cost. I'm working on a second game now that I have more experience with AS3. I intend to have at least four different material types, 5 different shops, items, a much longer and diversified game and a continuation to the story. Thank you for playing! I hope you enjoy it! =)

kronokiller01 avatar

kronokiller01

Dec. 14, 2013

46
1

what is weapon rebirths? I think my score might be bugged

belgarionriva
belgarionriva 개발자

The amount of times your weapon lvled up, looping to spoon counts as +1 as well. Just checked your score, seems fine. It just means you leveled your weapon 115 times. Since there are 11 weapons and 10 grades for all of them, you reach lvl 110 just by reaching all the weapons once. If you looped back to spoon, then you're higher than "weapon rebirth 110".

BobGrant avatar

BobGrant

Dec. 12, 2013

58
3

First: I bought the next weapon (shovel) when i had a +10 spoon and about 5100 scraps - i got the shovel, but then i had around negative 4000 scraps.

Second: I'm really interested in the story, but I seem to be missing bits if i let it idle! How can i re-read what i missed?

belgarionriva
belgarionriva 개발자

The screen you are on is tied to the scraps algorithm... I cannot add a back button because the way I programmed it will force the system on the next screen if you have more scraps than the required threshold. When you finish the game, the game resets with a much higher scrap requirement to move from screen to screen. You can see the bits you missed this way. I will try to find a more convenient solution.