Gravitease

Gravitease

by boozinwalsh
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게임 신고
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Gravitease

평점:
2.9
출시일: April 10, 2012
최종 업데이트: April 16, 2012
개발자: boozinwalsh

Gravitease의 태그

설명

Gravitease는 적당한 난이도의 간단한 플랫포머 게임입니다. 제가 처음으로 공개하는 게임이라 건설적인 피드백을 정말 환영합니다. 아직 발견되지 않은 버그가 많을 거라 생각해요. Stencyl로 Stencyl의 가능성을 시험해보고자 만든 게임입니다. 스프라이트, 음악, 효과음 모두 직접 제작했습니다. 게임 음악은 여기서 들을 수 있습니다:. http://josiahmcdaniel.bandcamp.com/album/cs133g. 플레이해주셔서 감사합니다.

플레이 방법

목표는 가능한 한 빨리 게임의 끝에 도달하는 것입니다. 방향키 또는 A, D로 이동하세요. 스페이스바를 눌러 점프. 스페이스바를 길게 누르면 언제든지 중력을 '고정'할 수 있습니다.

개발자 업데이트

Apr 8, 2012 12:53pm

Version 1.2
-There’s a strange bug in room 11 that I’m trying to squash. The player is able to glide over the red floor tiles to the left, but not to the right.

댓글

0/1000
L_Deathnote avatar

L_Deathnote

Apr. 24, 2012

1
0

Wow, I'm impressed if this is your first game! Great job!

boozinwalsh
boozinwalsh 개발자

Thanks!

boozinwalsh avatar

boozinwalsh

Apr. 10, 2012

1
0

Thanks for the feedback and suggestions. I'm glad you are enjoying the game. I would like to incorporate those suggested features as I get more used to Stencyl. Special thanks to zgnumu for the bug report. I added a movement delay timer to the player that lasts .2 seconds upon creation which should work as a temporary fix to the screen reloading without the player bug. I'm going to try to find a better fix as this temporary solution could be a hindrance if a player is trying to do a speed run.

ZarekiQu avatar

ZarekiQu

Apr. 10, 2012

1
0

Upon further playing: The long fall level with a zig/zag was quite fun, the long horizontal flight room was rather frustrating - there was no way to know how much further you needed to go. The squares-within-squares level was where I got stuck. Bit of a bear to get through there.

zgnumu avatar

zgnumu

Apr. 10, 2012

0
0

Love the variable gravity mechanic, despite the tricky control. There are a few features that you could add for user convenience (ie. mute/volume, level select/state save), but otherwise the game works pretty well.

ZarekiQu avatar

ZarekiQu

Apr. 10, 2012

0
0

fascinating concept. The controls take some getting used to, though. even though the game is a platform/puzzler, I was particularly pleased at the lack of horizontal inertia.

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