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Reactor Incremental

Reactor Incremental

by Cael

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Reactor Incremental

평점:
4.2
출시일: November 03, 2017
최종 업데이트: November 03, 2017
개발자: Cael

Reactor Incremental의 태그

설명

이 게임은 원자력 발전소를 관리하는 방치형 클릭커 게임입니다! (수많은 추상화 레이어 포함.) 연료 셀이 전력과 열을 생산합니다. 전력은 부품을 더 사는 데 쓰이고, 열이 너무 쌓이면 멜트다운이 발생합니다. 이 게임은 마인크래프트 모드 IndustrialCraft에서 큰 영감을 받았습니다. IC2 팀의 팬으로서 오마주로 봐주셨으면 좋겠어요.

플레이 방법

좌클릭으로 부품 종류 선택, 업그레이드 구매, 버튼 클릭, 부품 배치. 우클릭으로 그리드에서 부품 제거. 부품이 뜨거워질수록 환불 금액이 줄어들고, 연료 셀은 환불이 없습니다! 열과 돈을 충분히 모으면 '프레스티지' 옵션이 열립니다. 프레스티지를 하면 모든 돈, 전력, 업그레이드를 잃지만, 대신 이국적인 입자를 얻어 새로운 부품과 강력한 업그레이드를 영구적으로 해금할 수 있습니다. 이국적인 입자는 게임의 핵심 스탯이니, 순위표에 오르고 싶다면 꼭 모으세요!

댓글

0/1000
DestructivForce avatar

DestructivForce

Jan. 13, 2018

1173
18

*Misclicks once* *reactor explodes* well then...

gedanken_welten avatar

gedanken_welten

Jan. 29, 2015

2050
56

I have 2 suggestions.
1. I think that saveable designs would be nice, so you can save and compare designs that are different, like inderect cooling vs. direct cooling etc.
2. A second "tab" would be nice, where you can build experimental designs while the the reactor in the first tab generates money. The "experimental" tab should not be able to generate money. Just so that you can work on something, while your current top notch design generates money.

I Like thos game very much, although I think that there are still big balancing issues, like the heat exchanger. Although it now can transfer more heat than before the upgrade, it's still better tu use direct cooling an go completely without exchangers. That's ab bit sad. Still rating 5/5 ^^ .

SilverSlyder avatar

SilverSlyder

Jan. 31, 2015

1763
66

Message to the game Dev: I can't speak for everyone here but as for me, I'm more than happy to put up with repeated/botched updates with someone who updates fairly frequently rather than deal with a crappy game that someone never touches again. Nice job so far, I look forward to see where this goes.

kNIGHT0wl avatar

kNIGHT0wl

Feb. 02, 2015

1060
39

An idea...how about a slider, with a max value of the number of ticks per second. That way you can turn it down, and slow the ticks, in case you want to make a change and monitor it with time to respond.

Hootplate avatar

Hootplate

Jan. 31, 2015

1014
45

In response to your latest update; brother, you've been the most reliable, constant, and engaging developer I've had the pleasure to come across. PLEASE keep coding, keep building, keep conversing with your playerbase just like you do. We need more like you in every field of work. Thank you so much for writing something that is about to eat another evening up. :)