Almasy Tactics Beta

Almasy Tactics Beta

by cawneex
버그 신고
게임 신고
Loading ad...

Almasy Tactics Beta

평점:
3.3
출시일: March 25, 2014
최종 업데이트: May 21, 2014
개발자: cawneex

Almasy Tactics Beta의 태그

설명

두려움 없는 전사들로 팀을 꾸려, 시야가 제한된 전술 전투에 도전하세요! 강력한 스킬을 조합해 새로운 전략을 만들어 적을 압도하세요. 35개 이상의 독특한 클래스와 다양한 능력 조합을 해제하고, 팀을 커스터마이즈해 자신만의 플레이 스타일을 완성하세요. 싱글 플레이어 캠페인에서 알마시 세계를 구하거나, 친구들과 대결할 수도 있습니다!

플레이 방법

캐릭터를 클릭해 선택하고, 스킬 아이콘을 클릭해 사용하세요. 전체 화면 클라이언트는 www.almasytactics.net에서 확인하세요! (더 선명한 그래픽)

개발자 업데이트

Jan 31, 2015 5:17pm

Playtest going on right now! New skills, classes, and voice effects!

댓글

0/1000
Praesumo avatar

Praesumo

Apr. 01, 2014

3
0

The game area is horrendously tiny. I would prioritize getting a fullscreen option in there ASAP.

cawneex
cawneex 개발자

You got it! Thanks for the suggestion, I'll start looking into how to do it from within the client. If you'd still like to play, there's actually a link on the main site (almasytactics.net) that maximizes the client to the browser size you have. Edit: there's a maximize screen button now~

ZellMurasame avatar

ZellMurasame

Mar. 26, 2014

6
1

I am very impressed with this game so far. I love the huge variety of stuff available. I was also expecting equipment to be gained over time, but I like the flavor and strategy of the weapons being more of a tactical decision in terms of damage, AoE and speed instead of just grinding for it. I just love the variety of weapons, skills and classes.

As for some criticism, it's fairly minor (as I am one to focus on gameplay, and that is pretty awesome). The menu is a little unpolished. I think the character editing screen in particular could use some work. Change the layout and make it a little less awkward. Plus the "choose a skill to change" and the lines look a little odd.

cawneex
cawneex 개발자

Awesome, good to hear you liked it! Yea, weapons are pretty much basic attacks, so I didn't think leaving them up for unlocks would be fair. Skills, as you said, are really varied (and hopefully all around the same power level), so I think leaving as unlockables is fine. I'll start polishing up the menu for editing screen. UI has always been difficult for me, so thanks for specifying that particular screen!

Amariithynar avatar

Amariithynar

Apr. 23, 2014

2
0

Really enjoy this game, and have been watching it ever since Alex Roe said he was doing the music for this game. You chose the right composer, and your game is fun and innovative while still retaining the right concepts that we don't want to change in the core of strategy.

cawneex
cawneex 개발자

Good to hear that you enjoy it! Working with Alex was one of the best things that has happened to the game, and I hope to get the rest of the game up to par with his music!

Langbard avatar

Langbard

Apr. 23, 2014

1
0

Interesting thing adding dialogues! It makes you feel more inside the story!
However, I think you shouldn't have made dialogues go auto, it'a bit annoying

cawneex
cawneex 개발자

Could you please tell me what you mean by "dialogues go auto"? Not sure what you mean! It definitely has work to be done, though!

asahivita avatar

asahivita

Apr. 05, 2014

1
0

"Whoa! You're pretty far in the campaign. That's actually something that hasn't been implemented yet, sorry! :( If you like, I can unlock any skill or class that you want, for now?"

I would like some additional stat points for my chars..... enemies has overwhelming stat at later missions and many interesting strategy does not work anymore