Gravitational Attraction.
by chesster415
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Gravitational Attraction.
Gravitational Attraction.의 태그
설명
A quick game made for the Kongregate Game Jam. The power of gravity causes an attraction between the different orbs. Quick to make, learn and play.
플레이 방법
Use the mouse to control your orb. Use the power of gravitational attraction to cause the other orbs to collide.
개발자 업데이트
Thanks for playing the official Game Jam version of Gravitational Attraction.
Now that voting is complete I’ve posted an updated version with some of the features that were trimmed in order to get this game submitted by the deadline.
Also included is the complete source code for each game for a behind the scenes look at the development.
Archived.rar
https://drive.google.com/open?id=0BysTIX_4Rv_HYjlUZXFFYmh3UGM
Updated.rar
https://drive.google.com/open?id=0BysTIX_4Rv_HN3ZPbjdBNWRmVU0
FAQ
Gravitational Attraction이란 무엇인가요?
Gravitational Attraction은 chesster415가 개발한 물리 기반 방치형 게임으로, 중력 궤도를 생성하고 관리하여 에너지를 생산하는 게임입니다.
Gravitational Attraction은 어떻게 플레이하나요?
Gravitational Attraction에서는 행성을 배치하고 태양 주위를 도는 궤도를 조정하여 시간에 따라 에너지 생산을 극대화합니다.
Gravitational Attraction의 주요 목표는 무엇인가요?
Gravitational Attraction의 주요 목표는 행성 배치와 경로를 최적화하여 최대한 많은 에너지를 생성하는 것입니다.
Gravitational Attraction에 성장이나 업그레이드가 있나요?
네, Gravitational Attraction에서는 더 많은 에너지를 생산할수록 업그레이드와 새로운 기능을 해제할 수 있어 에너지 생산을 더욱 향상시킬 수 있습니다.
Gravitational Attraction은 어떤 플랫폼에서 플레이할 수 있나요?
Gravitational Attraction은 Kongregate에서 무료로 즐길 수 있는 브라우저 기반 방치형 게임입니다.
댓글
chovy
Jun. 04, 2016
Cool concept, but most of the time my "orbs" disappear out of the screen. I think that the gravity overshot is a bit too much
adv0catus
Jun. 05, 2016
I like the concept, it's really neat. It's rough, but that's to be expected in a game jam. Overall, good job. Well done.
Fleecemaster
Jun. 04, 2016
Wow, this game is actually really challenging, reallyl unique and very fun, great concept, really great game, well done! :D
Thanks, I didn't have time to put in everything I wanted but I tried to make something fun that hopefully didn't feel too rushed. It was a little tricky to figure out how to do everything without text, no numbers for timers or counting stars even the tutorial. I'm working on putting together a version with the ambitious stuff I wanted to do but had to trim at the last minute.