Jack
by Dangow
Jack
Jack의 태그
설명
*알파 버전*
Jack은 밴쿠버 필름 스쿨 게임 디자인 프로그램에 재학 중인 네 명의 학생이 만든 2D 횡스크롤 플랫포머 게임입니다. 프로젝트는 두 달 이내에 완성되었습니다. VFS Compendium Project와 게임 디자인 학생들의 첫 협업작입니다. Jack - The Flash Game은 Compendium VII의 일부입니다. Compendium VII: Jack of all Tales는 잭 더 리퍼의 어린 시절 이야기를 동화 속 다른 유명한 잭들과 연결해 풀어냅니다.
팀원:
*Gustavo Moro:* 프로젝트 매니저 및 프로그래머 리드
*Matheus Pitillo:* 레벨 디자이너 및 아티스트
*Ryan Clark:* 아티스트 및 사운드 디자이너
*Siddharth C.R.:* 프로그래머 및 사운드 이펙트
협력:
Eduardo Faria (사운드트랙)
Luis Felipe Melo (사운드트랙)
*게임 파일이 커서 로딩에 시간이 걸릴 수 있습니다. 기다려주셔서 감사합니다! 정식 버전에서는 용량을 줄이도록 하겠습니다.*
>>> 게임 및 GD 프로그램에 대한 자세한 내용은 "Matheus Pitillo - Life at VFS":http://www.matheuspitillo.com/blog/category/life-at-vfs/에서 확인하세요.
플레이 방법
*방향키*로 왼쪽, 오른쪽 이동 및 점프. *A*로 일부 포탈과 문에 접근. *S*로 적 찌르기. _모든 조작은 게임 내에서 설명됩니다!_
개발자 업데이트
Alpha Version
댓글
Jacksforeyes11
Jul. 21, 2015
Mathues? Josh? Madness? Sosh?
ZellKFF
Apr. 23, 2012
Hey Dangow, I'm a friend of Gustavo so here's some constructive feedback on your project!
Overall the game is quite nice but lacks a bit of polish, graphics-wise you can see a lot of ragged edges especially in text being displayed...the health system is a little harsh, you should either add more apples or make them regen more health --> trial and error is ok but since there is a heavy element of luck involved until you find the right gates, it can become frustrating to try over and over due to your health going down. Apart from that, there seems to be some random collision issues when jumping/moving on tree branches, sometimes it even auto-jumps for you! And finally a little suggestion, make the jumping length/height proportionate to the amount of time you press the up arrow...right now tapping it or holding it yields the same result as far as I can tell, which is a major griping point for me. Great effort overall though, looking forward to the finished product! :)
Hey man, how are you? Thank you VERY MUCH for your comment. All feedbacks are very important to us, to be able to do a better job for the last version of the game. Thanks for the suggestions. About the gate in the trees, the problem was that we cut out some of the mechanics of the game, that the player could mark the trees that he already tried to go in. So it's a little confusing during the gameplay. We will try to figure out how to solve it in a better way. Also, the collision is something that needs to be better programmed to make sense with our idea of the level design. Thank you again. We will study some changes for sure. :D
Jacky_Boy11
Jul. 08, 2015
how do you fix the "white-screen?"
Jacky_Boy11
Jul. 05, 2015
also for me its white screened for a while
Jacky_Boy11
Jul. 05, 2015
STABBY STABBY