Det 'N Nate : Operation Snowfall
by digmDrexel
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Det 'N Nate : Operation Snowfall
Det 'N Nate : Operation Snowfall의 태그
설명
This game was created in four weeks for a class at Drexel University.
DESCRIPTION – Det ‘N Nate pits two spies, Det and Nate against one another. During their run along the track, they can get points by disrupting their opponent’s path by elbowing them off cliffs or into trees to foil their foe. Use your remote detonator on the swaying trees to knock them on to your opponent!
This game focuses on two-player SAME SCREEN gameplay, and is intended primarily for use with two USB-connected Xbox 360 controllers.
CREDITS -
Programming / Character Art / Environment Art / Animation – Tucker Abbott
Programming – Zach Thacker
Character Art / GUI Design – Zach Wilcox
Environment Art / Environment Animation – Colin Wagner
Environment Modeling – Louis Peng
플레이 방법
XBOX 360 CONTROLLER -
Move Character – Left Analog Stick
Jump – A Button
Elbow (Left, Right) – LB and RB (respectively)
Dodge – X
Aim Remote Detonator – R. Analog Stick
Fire Remote Detonator – Click R. Analog Stick
Pause Game – START Button
KEYBOARD CONTROLS – (ie. Action – P1, P2)
Jump – Num2, Num8
Left Elbow – Q, U
Right Elbow – E, O
Forward – W, I
Left – A, J
Down – S, K
Right – D, L
Dodge – X, Comma
Aim Detonator – L. Ctrl + Movement, R. Alt + Movement
Fire Remote Detonator – L. Ctrl + X, R. Alt + Comma
Restart – F1
FAQ
Det-N-Nate: Operation Snowfall이란 무엇인가요?
Det-N-Nate: Operation Snowfall은 digmDrexel에서 개발한 퍼즐 게임으로, 논리력을 이용해 폭탄 해체 시나리오를 해결하는 게임입니다.
Det-N-Nate: Operation Snowfall은 어떻게 플레이하나요?
Det-N-Nate: Operation Snowfall에서는 플레이어가 단서를 분석하고, 가상 폭탄의 다양한 모듈을 조작해 제한 시간 내에 해체해야 합니다.
Det-N-Nate: Operation Snowfall의 개발자는 누구인가요?
Det-N-Nate: Operation Snowfall은 digmDrexel에서 제작했습니다.
Det-N-Nate: Operation Snowfall의 주요 게임플레이 루프는 무엇인가요?
주요 루프는 고유한 폭탄 레이아웃을 받고, 각 모듈의 논리 퍼즐을 해결해 제한 시간 내에 폭탄을 해체하는 것입니다.
Det-N-Nate: Operation Snowfall에 여러 레벨이나 미션이 있나요?
네, Det-N-Nate: Operation Snowfall에는 각기 다른 폭탄 레이아웃과 점점 더 어려워지는 퍼즐이 포함된 여러 레벨이 있습니다.
댓글
krakenwolf
Apr. 23, 2011
reconsidered again FPS after doing F5 reset still laggy and I could count the frames, closer to 4-6 FPS.
krakenwolf
Apr. 23, 2011
Reconsider my thoughts on framerate, more like 12fp/s. But rest of pc functions really laggy.
krakenwolf
Apr. 23, 2011
yo kong not xbox. Couldn't do nothing in game and lag is extreme (all pc functions, just scrolling took ages). If you going to upload a game for consideration by the masses make it playable. FFS we aint doing this for the degree we just playing. Nice to see you going outside the box but lag is something that should be considered first above all else. Looks Ok but its not good when a dual core cpu and 4gb ram and 256mb GC cant handle a simple flash (unity )game. BTW frame rates looked to me to be around 8ps but that is subjective. If i'm thinking right you looking to expand flash/unity to gaming consoles, big thumbs up. Pls put PC controls into game so we can play it, give option.