Orcs VS Elfs
by eddynardo
Orcs VS Elfs
Orcs VS Elfs의 태그
설명
Just wanted to try something different this month, a little more casual, hope you'll enjoy it.
Game by eddynardo
Graphics by 0x72
플레이 방법
Use your mouse to defeat the armies of Orcs and Elfs. Don't let them reach each other because they might find peace and nobody wants that.
FAQ
Orcs vs Elfs란 무엇인가요?
Orcs vs Elfs는 Eddie Nardo가 개발한 전략 타워 디펜스 게임으로, 플레이어가 성을 지키며 적의 물결을 막아내는 게임입니다.
Orcs vs Elfs는 어떻게 플레이하나요?
Orcs vs Elfs에서는 다양한 종류의 타워를 배치해 오크, 고블린, 트롤 등 여러 몬스터가 성문에 도달하지 못하도록 막아야 합니다.
Orcs vs Elfs의 성장 시스템은 어떤 것이 있나요?
Orcs vs Elfs는 레벨을 진행하면서 타워와 방어 시설을 업그레이드할 수 있는 업그레이드 시스템을 제공합니다.
Orcs vs Elfs는 싱글 플레이어인가요, 멀티플레이어인가요?
Orcs vs Elfs는 브라우저에서 즐기는 싱글 플레이어 타워 디펜스 게임입니다.
Orcs vs Elfs는 어떤 플랫폼에서 플레이할 수 있나요?
Orcs vs Elfs는 Kongregate 웹사이트에서 무료로 플레이할 수 있습니다.
개발자 업데이트
Fixed a bug where enemies wouldn’t reset upon Game Over (thanks MightyTharos) .
Added Sound effects
Balls spawn 5 times faster and gamespeed scales as the time goes by (no more waiting 1 minute to throw 200 balls)
Fixed difficulty scale
댓글
MightyTharos
Apr. 01, 2019
A nice little game, I was scared when I saw the big numbers, then the piercing guys appeared. Thanks piercing guys.
The ball bounces off in weird ways sometimes, hitboxes of the "blocks" (the units) are not always simple to figure out.
A nice game overall, 4/5
H8Mondayz4Life
Apr. 29, 2019
I kinda wish kongregate would give this game some badges. I just hit level 150. I feel like I maybe deserve a reward for that. Right?
jufroftw
Apr. 06, 2019
I thought this was a fun short time waster... then played to level 276. It's just so calmly satisfying. Add upgrades between games and it'll be crazy.
ChaoticBrain
Apr. 26, 2019
All joking aside, this is an excellent example of rising and falling tension through simple game mechanics. As the two sides get closer, so does your possibility of failing; but when the two sides get close enough, it's much more likely that the balls will get trapped at the top of the screen long enough to build up a damage bonus. Often, when the armies are just one space apart, that's when you get 100+ balls with 2x or 3x damage wrecking both sides mercilessly. This then leaves a wide gap between the armies, meaning that your failure has been staved off, but you also won't get that kind of massive damage bonus again for a while. So you keep playing for a few more rounds, waiting for that next spike of tension and subsequent release. That's why it's so addictive, despite its simplicity. Well done, eddynardo.
gutlessoneder
Apr. 02, 2019
* didn't mind NOT having to chase falling balls