Function Idle
by fiore1996
Function Idle
Function Idle의 태그
설명
Welcome to function idle!
Buy functions, upgrade them and try to earn all the achievements!
플레이 방법
Keep any button pressed to get started and begin by buying a constant function and its upgrades!
Read the Help section in-game for more info!
개발자 업데이트
So I’ve posted quite a few updates so far with mostly bug fixes and some new features such as:
Current prestige multiplier,
Omega production per second
and balance updates!
Stay tuned!
FAQ
Function Idle이란 무엇인가요?
Function Idle은 fiore1996이 개발한 수학 테마의 방치형 게임으로, 플레이어가 수학 함수를 활용해 자동으로 성장하는 게임입니다.
Function Idle은 어떻게 플레이하나요?
Function Idle에서는 다양한 생성기를 관리해 숫자를 생산하고, 여러 수학 함수를 적용해 자원 생산을 자동화하고 효율을 높일 수 있습니다.
Function Idle의 성장 시스템은 어떻게 구성되어 있나요?
Function Idle에는 업그레이드와 해제 가능한 함수들이 있어 생산 효율을 높이고 게임을 더 멀리 진행할 수 있습니다.
Function Idle은 오프라인 진행을 지원하나요?
네, Function Idle은 오프라인 진행을 지원하여, 플레이하지 않아도 생성기가 자원을 계속 생산합니다.
Function Idle은 어떤 플랫폼에서 플레이할 수 있나요?
Function Idle은 Kongregate에서 무료로 즐길 수 있는 브라우저 기반 방치형 게임입니다.
댓글
CorporalMcTuna
Oct. 13, 2017
Update must have broken it. Tried in both Firefox and Chrome. Will not gain any Ω in any way. Using any key will not gain and purchasing c with the free 1 Ω at the beginning also does not yield any profits. Also, no save...super sad...had like 40 some multiplier :'((
Sorry, I'm not sure what could have made this happen. In any case try prestiging, it might restore at least the multiplier.
Dankaati
Oct. 15, 2017
Why is the linear function called constant in this game?
It got buried in the comments, but as I had mentioned earlier "Originally I had planned on implementing Constant and Linear functions as two distinct entities, the former would have actually scaled the rest of the functions too! Unfortunately I gave up on the idea considering balance issues and I implemented a simple upgrading process". In the end, increasing the value of a constant by one every time and a linear function are one and the same! Or you could also take it as the sum of multiple one constant if you wish, thanks for playing!
KidA1515
Oct. 13, 2017
Balance needs a lot of work. Factorial is all that matters. At around the same cost level to upgrade (17 exponential, 13 factorial), factorial produces 10,000 times as much as exponential, the next highest producer. Superexponential is worthless, and constant is better than quadratic since by about 10,000 constant, the cost increase per unit becomes meaningless. Finally, your superexponential achievements award upon purchase of factorial units.
Balance patch is out, and the achievements were fixed!
Koopacooper
Oct. 13, 2017
The balancing of the functions effectiveness vs their cost seems to need some extensive reworking at the moment - superexponential rises way too sharply in cost to be of any use; it's only barely affordable up to 6^6, and that's only 46,656. Up to a value of something like x=25, x^x grows at roughly the rate of x!^1.4 (to a small % error), which isn't really much more powerful. How about changing the final function to a slightly more common (and powerful) one in mathematics, e^(x^2)? The current price of x^x would be more suited to the growth of e^(x^2), tbh. :)
Balance patch is now out! Thank you for the advice, it was a great source of inspiration!
lolera222
Oct. 09, 2017
Continuing about what AlephYin said, i think they menat that it would be nice if i could see how much i earn from function like
C; Cost; X/sec
X^2; Cost; X/sec
etc...
Or
a litte window using all that other space where you have all the equations with a X/sec at the end like
If i have 10 X^2 functions the window would output:
10^2 = 100 Omega/sec
I will add something similar with the next patch I develop, currently I'm busy with balancing and fixing bugs! Edit: I added a "Producing" entry for now!