Battle Of Random
by giulio321
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Battle Of Random
Battle Of Random의 태그
설명
Battle of random을 플레이하세요. 두 명이 빠르게 대결하는 액션 게임으로, 각 플레이어는 친구를 상대로 치열한 총격전을 펼칩니다. 쏘거나, 맞거나! 25가지 이상의 무기와 100가지가 넘는 조합의 모드와 맵으로 매번 새로운 게임을 경험할 수 있습니다!
플레이 방법
플레이어 1: W-위 A-왼쪽 S-아래 D-오른쪽. 플레이어 2: I-위 J-왼쪽 K-아래 L-오른쪽. P - 게임 일시정지. M - 게임 음소거. 마우스로 게임 모드와 품질을 선택하세요.
개발자 업데이트
update 1.19.2!
added different kinds of settings
P – pause game!
M – mute audio!
maps are now kind of procedurally generated, as in they start with a preset and change the map randomly
fixed a second player movement bug
fixed small rockets bug
fixed trails color
changed file index to be more precise and load faster, with also a small fps boost
댓글
giulio321
Mar. 05, 2018
rolled back to previous version, we're working hard to solve this massive graphic bug.
giulio321
Mar. 05, 2018
i'm sorry for the graphic glitch, we'll contact kongregate since the issue does not show in preview mode while it does while playing, please be patient.
JackRucel01
Feb. 24, 2018
The game is very good, and very solid too, a smooth movement, the game has a very good core gameplay.
The random attributes of each battle was an excellent idea, makes each battle dynamic and a sense of "what am I going to work with on that match?" at the beginning of each battle, very good indeed.
A question, do you intend to change the aesthetics of the game? give some theme?
if yes, what theme are you thinking about?
About bugs, I found 2, but I could not reproduce = / none of the 2, the first,the initial menu did not appear after the battle ended, and the 2nd AI simply stopped, happened 2 times of maybe 20 matches, otherwise this is perfect.
One last question, do you intend to add a multi player online in the future?
I think with a good aesthetics and a multi player online you could easily monetize with thing like hat and skins.
Anyway, I hope the best for your project :D
tough questions, for the graphics we're tryign to work on it, still have to reason through it, probably won't come any time soo but will definitely someday, as for bugs thanks for the feedback, i tried implementing a fast AI and am still working on it to make it smarter, as for multiplayer i think it'll be more of an issue cause of the engine i use but i'll try seeing more into it someday, thanks again for the feedback best regards.