My Ghost and I (demo)
by gmitchell27
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이 게임 설치
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My Ghost and I (demo)
My Ghost and I (demo)의 태그
설명
My Ghost and I is a 2D platformer where the player must utilise the abilities of two characters to collect all of the spirits and open the portal to the next level.
Any feedback/suggestions/improvements would be extremely helpful as this is just a demo and there’s lots of features I still want to add.
플레이 방법
arrows or wasd
FAQ
My Ghost and I Demo란 무엇인가요?
My Ghost and I Demo는 GMitchell27이 개발한 방치형 게임으로, 캐릭터와 유령 동료의 스탯과 능력을 업그레이드하며 성장하는 게임입니다.
My Ghost and I Demo는 어떻게 플레이하나요?
My Ghost and I Demo에서는 업그레이드를 관리하고 자원을 획득하며, 방치형 방식으로 레벨을 진행하면서 캐릭터와 유령의 성능을 강화하는 선택을 하게 됩니다.
My Ghost and I Demo의 개발자는 누구인가요?
My Ghost and I Demo의 개발자는 GMitchell27입니다.
My Ghost and I Demo의 주요 성장 시스템은 무엇인가요?
My Ghost and I Demo의 성장은 시간이 지나면서 자원을 획득하고, 이를 업그레이드에 사용해 주인공과 유령 동료를 강화하는 방식입니다.
My Ghost and I Demo는 어떤 플랫폼에서 플레이할 수 있나요?
My Ghost and I Demo는 Kongregate에서 플레이할 수 있는 브라우저 기반 방치형 게임입니다.
댓글
bigjus
May. 23, 2020
unplayable due to screen scrolling
chibis223
May. 23, 2020
The player could use a little - just a tiny bit - of backstory, explanation, and/or tutorial on why you have this ghost and what it does. "Press F" doesn't really cover what its purpose is. Spirit fetching, lever pulling, timeout feature, and body switching could be pointed out with onscreen text. So could the gear on Level 1, because I died several times before realizing that it was not a background element. Some background/foreground elements look too similar (like the level two pillars).
chibis223
May. 23, 2020
Nice overall design. The green/blue text colors could be more differentiated, though, and less glow effect to make the text sharper and increase readability.
chibis223
May. 23, 2020
Why not make the feedback screen fit in with the rest of the game?
chibis223
May. 23, 2020
Exit game does nothing; arrow keys are not limited to the game screen; I died after collecting all fireflies and triggered a bug that did all sorts of messy things that didn't resolve on restarting the level or selecting another one. Messy bug as seen in various levels thereafter includes any number of: reloading the level in a loop only if I haven't released my ghost, reloading in a loop no matter what, permanently assigning my character the running sprite, permanently assigning my character the standing sprite, disabling the WASD keys, disabling the end door, not resetting the spirit count upon starting/restarting a level.