Beam
by goldenPiGames
Beam
Beam의 태그
설명
7가지 퍼즐 게임이 한 곳에. 빔을 입구에서 출구까지 안내하세요.
플레이 방법
각 레벨의 설명은 오른쪽 하단의 (?) 버튼을 클릭하세요.
FAQ
Beam이란 무엇인가요?
Beam은 goldenPiGames가 개발한 방치형 게임으로, 레이저 빔을 관리하고 업그레이드해 에너지를 모으는 게임입니다.
Beam은 어떻게 플레이하나요?
Beam에서는 기본 레이저로 에너지를 모으기 시작하며, 레이저와 관련 시스템을 업그레이드해 에너지 생산량을 점점 늘릴 수 있습니다.
Beam의 주요 성장 시스템은 무엇인가요?
Beam은 레이저, 효율성, 기타 보조 요소의 업그레이드 시스템을 통해 에너지 수집 능력을 강화하며 성장합니다.
Beam에서 오프라인 진행이 가능한가요?
네, Beam은 방치형 게임으로, 플레이하지 않아도 에너지가 계속 쌓입니다.
Beam은 어떤 플랫폼에서 플레이할 수 있나요?
Beam은 Kongregate 웹사이트에서 즐길 수 있는 브라우저 기반 방치형 게임입니다.
개발자 업데이트
Minor update:
- Added Russian Translation (thanks, BNex!)
- Added setting to disable cursor’s particle trail
댓글
jjcowlingcraft
Jun. 01, 2020
Cool game, I like how you made a bunch of different game types, although it would be nice if some of them were a bit longer.
That's what Infinite mode is for! (Except for Gridlock. I tried making an Infinite generator for Gridlock, but it was terrible. Plus the levels are really hard to design manually) EDIT: That's what level sharing is for!
Finesden
Jun. 01, 2020
This is a great game! Perfect for listening to some good music while playing some fun puzzles of familiar puzzle genres. And I must say that the infinite mode is brilliant - I could imagine that it was difficult to code. The game has lots of replayability thanks to that. And you took it a step further to make a level editor - that's just fantastic - now the puzzle-solving will never end! :)
Thank you for the kind review, person I have never met before.
Joe_75
Jun. 02, 2020
The amount of work put into what could have been a simple puzzle game shows the creators passion. I'd love to see more games by them.
About four months in my spare time, and I'd love to make more. (friend me and stuff if you want to know when)
Thingfromthevoid
Jun. 02, 2020
NOOOOOOOOO!!! INFINITE MAZES!!! How am I ever supposed to get anything done in my life ever again?!!! ;)
Just don't lol
soul4hdwn
Jun. 01, 2020
http://prntscr.com/ss138l hardest level ever <3 best rng
It does that sometimes. Sometimes the entrance and exit will be at the exact same corner, so it solves itself without you even doing anything. I considered adjusting the generation algorithm to make it stop doing that, but in the end I decided to keep it because it was funny. Definitely not because it would be a pain to fix.