Space Cyborg
by grmaster
Space Cyborg
Space Cyborg의 태그
설명
과학 기지 "네메시스"와의 연락이 두절되었습니다. 원인을 밝혀내야 합니다.
플레이 방법
wasd & 방향키 - 이동. e, 엔터 - 사용. 마우스 - 조준, 발사. 12345 - 사이보그 선택
개발자 업데이트
New control system – turn-based. Please play and write your opinion about it.
댓글
Ace_Blue
Oct. 14, 2013
This game would have worked a lot better as a turn-based strategy, given that the AI is dumber than a rock and cannot be trusted with controlling four gun-toting idiots. It would also allow for strategies more intricate than "I'm running this way and the rest of you try to keep up." It's also pretty laggy, which is strange because it's not really doing all that much, graphically.
Thank you for your feedback. You can suggest ideas for the sequel.
dee4life
Oct. 14, 2013
Actually very good. It's fun and looks good. One MAJOR problem is the friendly fire however, that needs to be nulled immediately!
Thank you for your feedback. You can suggest ideas for the sequel.
Joe_Cassano
Apr. 23, 2015
Was a bit sad playing this game. It has the graphics. It has quite a complex tactical/orders system. I mean, there is no doubt, that it has been worked on. But the game feels like you made an... "engine" for it and a lot of graphics. But you forgot to tune the gameplay. Check out the http://www.kongregate.com/games/StormAlligator/mission-in-space-the-lost-colony (scenery: spaceship, style: squad tactics.) I will now look around Kong and your profile, perhaps some new game happened. If no.. Well, all I say is, it seems there is a possible cool game, that is already 55% done.
Joe_Cassano
Apr. 23, 2015
Thank you for automagically replying with a thank on each and every comment! Can I suggest that it is better not acting like you're a bot. In a sequel.
schismtracer
Oct. 14, 2013
Either friendly fire needs to be disabled or the flamethrower guy needs to have a much smaller area of effect (and/or better AI) because that one dude is responsible for like 99% of the damage I'm taking.
Thank you for your feedback. You can suggest ideas for the sequel.