Zombokill
by grmaster
Zombokill
Zombokill의 태그
설명
엄청난 무기들을 사용해 피에 굶주린 좀비 무리를 물리치세요! Zombokill은 좀비가 물결처럼 몰려오는 가운데 점점 더 강력한 무기를 얻으며 살아남는 초강력 서바이벌 게임입니다! 탄약은 나중을 위해 아껴두세요. 후반 스테이지에서 꼭 필요합니다! 이 도전적인 슈팅 게임에서 얼마나 오래 살아남을 수 있을까요? 행운을 빕니다!
플레이 방법
마우스: 조준, 클릭하여 발사. WASD 이동
댓글
TeleKawaru
Aug. 24, 2012
The giant BubbleBox logo does a great job obscuring the playarea and it's lots of fun trying to avoid clicking it.
Irasfel
Aug. 25, 2012
Yes, the logo is hateful but really I have another problem here. More and more games are coming out that would appear to be aiming for a "retro" or "simple" look. Unfortunately, it's gotten to the point where all I see is "Ah, you couldn't be fussed making the game look remotely bloody decent then?" I'm sorry, but in order for shite graphics to work, you'd better have some innovative gameplay, amazing character development, SOMETHING! Instead, we get games that look like 1996 with mechanics etc. that are the same as any other 28 games one could find on Kong at a glance. *Enough already* If you're going to make a game that isn't breaking any ground or wowing us with other aspects, at least make it look halfway decent? Because if you can't be bothered with making it at least look good barring anything else standing out, I can't be bothered to play it for more than 5 minutes before I mentally toss it in the waste bin and move on.
aronzei
Aug. 25, 2012
The logo is totally distracting. Clicked it more than twice per level.
Mozai
Aug. 25, 2012
The moving logo is too damn distracting -- my awareness keeps jumping there looking for enemies.
Mafrume
Aug. 25, 2012
Please, more kind of enemies...