Fire Jumpers

Fire Jumpers

by jasonredhawk
버그 신고
게임 신고
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Fire Jumpers

평점:
3.8
출시일: June 25, 2012
최종 업데이트: October 01, 2013
개발자: jasonredhawk

Fire Jumpers의 태그

설명

h1. The Wildfire Fighting Game

_Indie game developed by Jason Thomas and Jan Richards._

h4. "Fire Jumpers has a unique visual look to it which I can only describe as a sort of top-down version of Minecraft." -"DroidGamers.com":http://www.droidgamers.com/index.php/game-news/android-game-news/4083-redblox-fire-jumper-android-game

h4. "It’s easily the best firefighting game I’ve ever had the pleasure of playing.." -"The-AppShack.com":http://www.the-appshack.com/2012/09/firejumpers-redblox-games-199.html

h4. "FireJumpers is highly original and captures the challenge of containing a wildfire quite credibly." -"TouchArcade.com":http://www.applicationforiphone.com/2012/09/10/firejumpers-review-fighting-fires-bring-a-tablet/

It's a line-path drawing game where you control elite fire fighting units from helicopters to ground units to water bombers as they battle raging 1000+ simultaneous fires in epic maps with over 55,000 trees and other burnable stuff. This game requires skills, planning and strategy.

"Android version on Google Play":http://bit.ly/KJ7ZMm

"Follow us on Facebook":https://www.facebook.com/FireJumpers

*We appreciate your support and feedback. :)*

!http://redblox.ca/redbloxgames/gallery/screen-bootcamp-level1.jpg!

플레이 방법

*This game is designed for mobile devices and has added functionality for touchscreens*

Mouse game only

FAQ

파이어 점퍼스란?
파이어 점퍼스는 Jason Redhawk가 개발한 브라우저 기반 퍼즐 액션 게임으로, 소방관을 조종해 번지는 불을 진압하는 게임입니다.

파이어 점퍼스는 어떻게 플레이하나요?
격자 형태의 맵에서 소방관을 이동시켜 불을 끄고, 장애물을 피해 불길이 번지는 것을 막아야 합니다.

파이어 점퍼스의 주요 게임 목표는 무엇인가요?
각 스테이지의 모든 불을 진압하고, 소방관이 불이나 위험에 닿지 않도록 안전하게 플레이하는 것이 목표입니다.

파이어 점퍼스에 다양한 레벨이나 성장 시스템이 있나요?
네, 난이도가 점점 높아지는 여러 스테이지가 준비되어 있으며, 다양한 환경에서 불을 관리하고 진압하는 도전이 주어집니다.

파이어 점퍼스의 주목할 만한 특징은 무엇인가요?
격자 기반 퍼즐, 전략적 이동, 실시간 불 번짐 메커니즘 등 독특한 퍼즐 액션 게임 경험을 제공합니다.

개발자 업데이트

Oct 1, 2013 7:23am

Minor update:

- There’s new improved smoke particles
- Improved helicopter mouse icons (for water scoop and drop)
- Hose team is significantly stronger against bush fires and dense tree fires.
- Unlocked all levels (though you may need to clear your cache)
- Promoting our new PRO version of FireJumpers, as a training tool.

댓글

0/1000
mr_reaper avatar

mr_reaper

Oct. 01, 2014

22
0

great game very enjoyable to play. are there any new levels coming soon?

jasonredhawk
jasonredhawk 개발자

Unfortunately, nothing new for this version. That's because I've been really busy building the cooperative multiplayer version called FireJumpers Sandbox! Currently only on Android, iOS coming soon, and hopefully a Desktop version too!

A0M1N avatar

A0M1N

Sep. 16, 2012

30
1

I love the new multiple-unit controls, very creative, perhaps speed it up. The minimap for movement is also very good. Keep it up.

jasonredhawk
jasonredhawk 개발자

Thanks.. overlapping-units control has been tricky at best. Glad you like the update :)

fgfgfg avatar

fgfgfg

Sep. 16, 2012

21
1

Pretty nice and unique game! I like the idea very much! :)
A few suggestions: have a scenario-specific background noise like shores with crispy fire cracking. Oh, and if I could send out orders to my units in pause mode that would be awesome. Will definitely look at any successor!

jasonredhawk
jasonredhawk 개발자

Thanks man. We initially.. long time ago, added a crackling fire sound.. but on a phone, it sounded terrible, so we took it out. Still looking into music for the game though.

nickcool7984 avatar

nickcool7984

Sep. 17, 2014

20
1

at first I thout I wasn going to like but it but no great job to the (Dev) Keep it up and like the game alot 5/5

jasonredhawk
jasonredhawk 개발자

Thanks Nick for the great review! I know what you mean, I find most people shake their heads first when I tell them I built a wildfire fighting game. They are like, "Where's the zombies, the bullets?". Once you start playing it, you realize that there's a lot more strategy and depth to the game than it first appears! :D

ds_914 avatar

ds_914

Aug. 04, 2012

34
3

Sometimes when two units are too close, it's really hard to control them.

jasonredhawk
jasonredhawk 개발자

I know what you mean.. I've been trying to find a good simple solution, but all I can think of is on every move a unit makes, swap it's depth to the bottom. Gets very confusing on 4th of July level with so many Hoser Teams. If you have a suggestion, I'm very open to new ideas.