The Codex of Alchemical Engineering

The Codex of Alchemical Engineering

by krispykrem
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The Codex of Alchemical Engineering

평점:
4.0
출시일: December 27, 2008
최종 업데이트: January 22, 2009
개발자: krispykrem

The Codex of Alchemical Engineering의 태그

설명

연금술 엔지니어가 되어, 기계 팔과 마법의 문양을 조합해 원자를 변형·결합하여 각 레벨에 필요한 화합물을 만드세요.

플레이 방법

게임 내에서 안내를 확인하세요. 화면 하단에 마우스를 올리면 상황에 맞는 힌트가 표시됩니다.

개발자 업데이트

Dec 27, 2008 11:13am

Update (1.05): Added additional checking to loading in saved design.

Update (1.04): As far as I can tell, this should fix the lag bug. I tested it with Flash running at low thread priority, all of my CPUs maxed out to 100% usage, and was able to build the Elixir of Life and Black Powder without a single glitch.

Update (1.03): I fixed a bug where a multi-atom compound would sometimes rotate randomly when held by multiple manipulators. I’ve also added a 15th level (it’s hard!) and slightly increased the speed of the simulation.

Update (1.02): I’ve revised the help pages and added them to pop-up at the beginning of the game so people can find them easier.

If you’re still lost, though, consider watching this tutorial video by MrRubix: http://www.youtube.com/watch?v=xPqUQtfe9-4

Update (1.01): I’ve added two efficiency achievements, minimum cycles and minimum symbols, for each level. It’s optimizing time!

FAQ

연금술 엔지니어링 대전서(The Codex of Alchemical Engineering)란 무엇인가요?

연금술 엔지니어링 대전서는 Zachtronics Industries에서 개발한 퍼즐 게임으로, 플레이어가 기계식 연금술 기계를 설계하고 프로그래밍하는 게임입니다.

연금술 엔지니어링 대전서는 어떻게 플레이하나요?

이 게임에서는 기계 팔을 배치하고 프로그래밍하여 격자 위에서 원소를 조작하고 결합해 연금술 테마의 퍼즐을 해결합니다.

연금술 엔지니어링 대전서의 개발자는 누구인가요?

이 게임은 Zachtronics Industries에서 제작했습니다.

연금술 엔지니어링 대전서의 주요 게임 플레이 루프는 무엇인가요?

주요 게임 플레이 루프는 특정 연금술 제품을 최대한 효율적으로 생산하기 위해 기계를 만들고, 설정하고, 반복적으로 개선하는 것입니다.

연금술 엔지니어링 대전서에는 진행도나 레벨 시스템이 있나요?

네, 이 게임은 레벨 기반 진행 시스템을 갖추고 있으며, 각 퍼즐마다 고유한 연금술 도전 과제가 주어집니다.

댓글

0/1000
bardock2525 avatar

bardock2525

Mar. 29, 2010

525
12

This right here is as beautiful a game as you are going to find on this site. But only if you are willing to stick to it and got the brains for it as well. Watching a successful mechanism work is so satisfying. :)

RequiredSpam avatar

RequiredSpam

Feb. 10, 2011

269
7

Minor suggestion:
Clicking symbols adds them to the end of the program. This would save you having to drag everything.

redmastif avatar

redmastif

Mar. 17, 2011

317
9

i had it perfectly figured out. all the manipulators were in their spots, the glyphs were in position, the program was perfectly synched. then i realized that the molecules were not in the correct order.

Lancer873 avatar

Lancer873

May. 22, 2010

432
17

Love this. A brilliant sort of puzzle/coding idea. Also, because I know that people tend to overlook this, I have to say that the soundtrack is BRILLIANT! Every bit matches the simple little industrial/alchemical theme perfectly. Brilliant job with that. This is definitely a 5/5 from me, as well as a fave. As a tip to those playing: I hope this goes without saying, but if you want to keep your machines running efficiently, the proportions between the lengths of the programming for each part should have ratios of powers of two. If you didn't understand that, if one of your manipulators is 18 cycles in length, the only other length there should be is 9. If you have one that has 8 cycles of programming, you can also have manipulators with 4 cycles and 16 cycles (you could also have 2 cycles, but that couldn't actually do anything since opening and closing is already 2)

killa226 avatar

killa226

Jun. 11, 2011

19
0

this game is 3% figuring out what needs to be done, 17% figuring out how to do it, 80% ironing out the kinks