Starfire: Asteroids of the Swarm v1.45

Starfire: Asteroids of the Swarm v1.45

by LudicMind
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Starfire: Asteroids of the Swarm v1.45

평점:
3.1
출시일: March 16, 2018
최종 업데이트: March 20, 2018
개발자: LudicMind

Starfire: Asteroids of the Swarm v1.45의 태그

설명

쌍스틱 슈팅 게임 스타일의 아케이드 게임입니다. Starfire: Asteroids of the Swarm는 독특한 RPG 스타일의 레벨 및 장비 성장 시스템을 갖추고 있습니다. 클라우드 저장 기능으로 진행 상황이 안전하게 저장되며, Kongregate 계정과 연동됩니다. 진행이 사라지면 쪽지로 문의해 주세요. 재미있게 플레이하시고 평가도 잊지 마세요!

플레이 방법

WASD + 마우스 왼쪽 클릭. . 레벨 끝까지 싸워 나가세요. 광물을 모아 함선을 업그레이드하세요.

개발자 업데이트

Mar 20, 2018 3:04am

Implemented cloud save!

Your save progress is now save and synchronized across all your devices, as long as you are logged in with your Kongregate account.

If you lost your save game but your name is in the leaderboards, and want your progress recovered, just message me and I will unlock your levels up until level 6, and award you 1000 minerals to re-purchase your equipment

댓글

0/1000
KidA1515 avatar

KidA1515

Mar. 19, 2018

3
0

Nice upgrade system. I really like the limited independent targeting on the weapons. I hope you develop it further.

LudicMind
LudicMind 개발자

aawesome, good to hear you liked it! For sure adding more features, game is in development :D

Keldor avatar

Keldor

Mar. 17, 2018

2
0

Good game with a lot potential. Looking forward to more levels and upgrades (a magnet would be most appreciated!).

LudicMind
LudicMind 개발자

Later edit: magnet has been implemented! Original post:Magnet sounds like an attractive idea! Glad you enjoyed the game! Indeed there is more content coming!

jimpix2008 avatar

jimpix2008

Mar. 18, 2018

2
0

love it please add a multiplayer option make it fair for touchpads ;-; make those baddie drilly machines easier and kinder that give you cookies and milk and i better be a skeleton with a crashed ship in then next version ~JimPix2008

LudicMind
LudicMind 개발자

get rank 1 in weekly leaderboard => message me at the end of the week => get featured in next version :D

SinergyGaming avatar

SinergyGaming

Mar. 19, 2018

1
0

Controls weren't confusing like pyroxene said. you can figure them out in about 2 seconds. It would be easy enough to implement movement relative to the way you are facing. Just use LookAt to get the quaternion for the direction then multiply that on the left side of the force/movement vectors you are already using for the direction keys. But there's no point, it would be less intuitive controls.

LudicMind
LudicMind 개발자

Later Edit: I tried to make that control scheme, the game is unplayable unfortunately. It just doesn't work, you can't dodge and shoot the enemies at the same time. Original comment: Hey, thanks for the feedback. It's a matter of preference, I heard more people suggest that control scheme, going to make it optional in the next version.

wads avatar

wads

Mar. 26, 2018

1
0

the game unmutes itself at a certain point in endless mode.