The Secret of Tetrapylae
by ludivorus
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The Secret of Tetrapylae
The Secret of Tetrapylae의 태그
설명
이 포인트 앤 클릭 어드벤처는 십자군 시대 중동을 연상시키는 어두운 판타지 세계를 배경으로 합니다. 상황은 절박하고, 전쟁이 임박했습니다. 야망 있는 용병이 전쟁에 참여하려던 중, 예상치 못한 사건들이 연이어 일어나며 기묘한 퀘스트가 시작됩니다.
플레이 방법
포인트 앤 클릭 게임의 기본 규칙이 적용됩니다. 마우스로 단서를 찾고 게임 영역과 상호작용하세요. 출구는 명확하게 표시되지 않습니다. 게임 영역의 가장자리나 문, 계단, 통로 등 눈에 띄는 곳을 찾아보세요. 이야기는 직접적으로 설명되지 않으니, 게임 내 여러 단서를 활용해 진짜 무슨 일이 일어났는지 추리하거나, 상상력을 발휘해 자신만의 해석을 해보세요. 지원 브라우저: Chrome, Firefox, Edge, Opera, Safari
댓글
kerdios
Jul. 07, 2019
I was really disappointed that i couldn't break any of the locked doors with my axe ;)
Violence is not a solution ;) Thanks for playing!
ChrisWar666
Jul. 07, 2019
Interesting game. Not my preferred genre, so I might be the minority when I say leave in the spade! (And it's a shame there's no sound for me). I'd also preferred a written, progressive (i.e. few direct spoilers) walkthru rather than some video one :/
Hey, thanks for playing, especially since it is not your prefered type of game. I do not intend to completely erase the spade, just make it not pickable, but maybe I should put the fate of the spade to vote ;) Your idea about the walkthrough makes sense. In this way at least you see the visual result of the solution in the game only, not first on video. Not sure, however, how many people would like that.
CuriousShyRabbit
Jul. 09, 2019
I enjoyed this, nice mysterious and slightly creepy atmosphere. Yes, the navigation could be more straightforward; IMO "go back where I came from" should always be down. But there aren't very many rooms, so it is not too big of a deal. The one place I needed help was with the metal plaque on the altar. I didn't realize that those four little dots around it (the rivets) were separate objects.
I am glad you enjoyed the game. Thank you for playing and for your comment. Perhaps mentioning the four rivets when you touch the plaque is not a bad idea.
Gaccm
Jul. 08, 2019
Some tips for players:
* Get your key back from each key lock
* The face with the metal tube is high up. What can you use to get high up?
* The metal plaque that can be firmly fastened? Yeah, that can be removed with the right tool.
For the maker: The subject matter is novel for PnC games, so props. I really like the concept of the major puzzle, but I didn't like the execution. I couldn't see the connection, likely in part because I didn't remember where I got the four emblems. I ended up seeing the solution in the walk through. The final room is weird (which is fair), but that means players don't have any intuition of what to do. Why should we have known that we can or should cut the orb?
Finally, a few minor points: any reason we need three oils rather than just one? I didn't see the dead guy’s item; please make the item more visible. I don't get why removing a fingernail unlatches the trident but sure.
Thank you for playing and for your comments. I guess I do not have to warn about the SPOILERS here. There are three hints about the four elements puzzle, two in the scriptorium, and one on the manuscript your are carrying around since the start of the game. The orb has IMO one distinct hint in the stone tablet that is covering the keyhole, before you draw the sword (and a few more subtle ones). See the difference before and after. One of the mosaics tells you that you must balance the scales. With the oils I wanted to achieve the progression of eye opening, and hint at the length of the tunnel. The fingernail is in fact a metal nail that holds the trident in place (hence the hole in the finger). Though I admit this is IMO the weakest puzzle of the game.
Zag24
Jul. 06, 2019
(Continuing earlier note.) !! WARNING: SPOILERS !!
4. I tried to pick up the half orb with the shovel, which still seems to me to be a perfectly good choice. I never thought of trying to pick it up the way you wanted us to, especially once I was annoyed that the shovel didn't work. 5. Dumping the oil, since I had already tried that before it was ready for me to. If the action that made it ready caused a pipe to appear below it, that would have made it more reasonable, IMHO. I give the suggestions, but I should clarify that I really liked the game. It was a refreshing change from the usual P and C that are churned out by the dozen and are so repetitive. I loved the mood, the art, the feel of it, and the logic of the puzzles.
Hey, I am glad you enjoyed the game. What you are talking about it's exactly what I am trying to do: a PnC game that is different from what is now the mainstream in the genre. And thank you for highlighting the problematic puzzles for you. WARNING SPOILERS! Regarding the oil puzzle: a section of the wall containing the oilduct does come forward, when you turn the wheel below. The hungry snake turns upward, so you are able to feed it ;)