10 Aspects of Fear
by merging_tides
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이 게임 설치
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10 Aspects of Fear
10 Aspects of Fear의 태그
설명
Entry for Kongregate Game Jam 2 (2016)
Get ready to set foot into your worst nightmare. Be terrorized by your creepy phobias, as they try to dive into your subconscious and take over your spirit.
In “10 Aspects of Fear” you play the role of Ethan, a young mortal who is experiencing a deep terrorizing trauma in his darkest nightmare. The character is traveling, through a dream, into his subconscious where he discovers his deepest and most frightening phobias which he is about to face.
As a hopeless mortal in some vast dreading illusion, feeling out of control, you will find yourself in a room with different doors. Each of them contains one of your disturbing fears which will enter, one by one. Your salvation lies within one of the doors, who will act as a purging dimension for each of the threatening phobias. Be quick enough to trick each of them into getting as close as possible to that opening, so they will be dissolved into the light. Nevertheless beware… because sinister events could be lurking into your mind meanwhile. The entities will stop at nothing from forcing you to surrender to madness, and eventually… become one of them.
플레이 방법
Click and play
FAQ
10 Aspects of Fear란 무엇인가요?
10 Aspects of Fear는 Merging Tides가 개발한 방치형 합성 게임으로, 플레이어가 다양한 공포의 측면을 합쳐 새로운 콘텐츠를 해제하는 게임입니다.
10 Aspects of Fear는 어떻게 플레이하나요?
10 Aspects of Fear에서는 게임 보드에서 공포의 측면을 합성해 업그레이드를 해제하고, 방치형 게임 루프를 통해 더 높은 성장 단계를 달성합니다.
10 Aspects of Fear의 핵심 성장 시스템은 무엇인가요?
10 Aspects of Fear의 핵심 성장 시스템은 공포의 측면을 합성해 상위 단계로 만들고, 업그레이드를 해제해 합성 효율과 방치 수익을 높이는 것입니다.
10 Aspects of Fear에 오프라인 진행 기능이 있나요?
네, 10 Aspects of Fear는 오프라인 진행을 지원하여, 직접 플레이하지 않아도 보상과 성장이 계속됩니다.
10 Aspects of Fear의 개발자와 플랫폼은?
10 Aspects of Fear는 Merging Tides가 개발했으며, Kongregate에서 브라우저 게임으로 즐길 수 있습니다.
댓글
beardyleo
Nov. 16, 2016
One thing is the text boxes that have to be clicked through to continue gameplay. It probably would've been better to have them displayed in a way that didn't interfere with gameplay. The game mechanic was a poorly explained (it took me a while to figure out that you need to open a door to drive out a spirit) but I like the idea! It's a nice offshoot of "bullet hell" mechanics.
williampopy
Nov. 11, 2016
Is there a different between the three game modes? They all seemed the same. The controls were also a little difficult to use as well.
There is a small difference between them, not much tho. The most obvious one would be the 3rd one, where you have an indirect control of the main character. Unfortunately, we didn't manage to build more complex mechanics in time for the game jam. But we hope you like the experience anyway :) Cheers, Merging Tides team
bafany
Jan. 24, 2017
For Behind The Door mode i would close a door he would be next to a door and BOOM that one opens instant death and i am like NOoooooooooooooooo!!
FrivolousDonkey
Dec. 01, 2016
Nice concept! I especially liked the third mode as you struggle against the game to control your character. Seeing the pop-up intro text for each phobia got annoying after further replays though. Great work!
maddog19
Nov. 30, 2016
The third mode you have to close the door before he gets to it and also open doors by the fears in order to make them leave.