Idle Blacksmith 2

Idle Blacksmith 2

by mrcaboom
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Idle Blacksmith 2

평점:
3.8
출시일: April 08, 2015
최종 업데이트: November 14, 2017
개발자: mrcaboom

Idle Blacksmith 2의 태그

설명

You will mine ores.
You will smelt them into metal bars.
You will forge them into equipment.
You will enchant your equipment.
You will sell them and become rich.

You will complete quest for the king.
You will gather rare ingredients from the forest.
You will explore the world for valuable treasure.
You will brew powerful potions.

You will achieve tedious task.
You will ascend into the next generation of blacksmith.

Can you manage your business to become the most notorious blacksmith of all time?

플레이 방법

All instructions are in game.

Chrome Unity Fix :
1. In the URL put "chrome://flags/" without the ". 2. Search "npapi" and enable it.

FAQ

Idle Blacksmith 2란 무엇인가요?
Idle Blacksmith 2는 MrCaBoom이 개발한 방치형 클릭 게임으로, 대장간을 운영하며 무기를 제작하고 사업을 성장시키는 게임입니다.

Idle Blacksmith 2는 어떻게 플레이하나요?
Idle Blacksmith 2에서는 클릭과 생산 관리를 통해 무기와 아이템을 제작하고, 판매해 골드를 벌어 상점을 업그레이드할 수 있습니다.

Idle Blacksmith 2의 성장 시스템은 어떤가요?
Idle Blacksmith 2에는 업그레이드, 스킬, 자동화 일꾼 등이 있어, 생산 속도와 품질, 수익을 점점 늘릴 수 있습니다.

Idle Blacksmith 2는 오프라인 진행이 되나요?
네, Idle Blacksmith 2는 오프라인 진행을 지원해, 게임을 종료해도 상점이 계속 자원과 골드를 벌어들입니다.

Idle Blacksmith 2는 누가 개발했고 어디서 플레이할 수 있나요?
Idle Blacksmith 2는 MrCaBoom이 개발했으며, Kongregate에서 무료 브라우저 게임으로 즐길 수 있습니다.

개발자 업데이트

Nov 15, 2017 7:23am

Fellow player of Idle Blacksmith 2,

As you probably know, Kongregate is moving to HTTPS. To keep you progress you will need to use the export button and paste you save data somewhere safe. After November 13th, you will be able to import it back into the game and you will be able to continue playing normally.

댓글

0/1000
Yakuzi avatar

Yakuzi

Apr. 13, 2015

100
5

I like the game but there are some points that could use improvement: 1. In the production pane, list all the modifiers so the players can see how the final production rate is calculated. 2. Between the producers icon and progress bar, put a bar which shows the remainder potion duration. 3. Players should be able to set automatic sales of certain items, without automatically moving everything to the shop. 4 The UI could do with some improvement, too much clicking between panels atm.
Thanks for the game though, it's pretty nice as it as already!
PS Also "Ressource" should be "Resource" in the Productions panels

mrcaboom
mrcaboom 개발자

Thanks for your comment. I have good news for you! You can now see details about each worker's modifier if you click on their name. You now have a potion duration indicator next to the progress bar (you need to unlock the druid to see it). You now have a better "Send to Shop" system to manage your items in only a few clicks. The UI has been improved.

colmanwong avatar

colmanwong

Apr. 11, 2015

12
0

How about give 2 to 3 decimal place for the production rate? it is hard to keep thing in balance with only one decimal place. Thanks.

Metalmade avatar

Metalmade

Apr. 14, 2015

164
10

Each upgrade should be independent from the others in the Ascension System. Why would i ever put SP into "Rich Starter" if it raises the cost of the other Upgrades? The Second thing i would change slightly would be the Upgrade costs of the Blacksmith and the Enchanter. These two are a huge Bottleneck. My Blacksmith lvl 430 can´t keep up with my smelter lvl 315 and i can´t upgrade my Blacksmith because it is to expensive. Besides these two things i really enjoy the game and i really hope you consider these two changes.

AntsL1 avatar

AntsL1

Apr. 09, 2015

170
11

Suggestion: make a button to move all items EXCEPT ores, and bars to store

mrcaboom
mrcaboom 개발자

Thanks for your suggestion. It's now in the game.

MadChapelier avatar

MadChapelier

Apr. 10, 2015

101
7

I know there have been a lot of haters, but I quite like this game, just as I liked the first. I do have some suggestions that I think would improve what you've already done:

1. Progression speed is very slow. Even with a 50% boost to worker speed, my workers can't keep up with the quests without a few hours of idling. That's fine for mid-late game, but I didn't expect that till a few days in.

2. Ascension points spending should not scale all items, but individually for the items clicked, nor should they scale as unforgivingly as they currently do.

3. Icons for Blacksmith item types and scrollbar for mineral seconded.

4. Individual lock item function for when storage protection is off.

5. Combine potion drinking and selling pop-ups into one.

mrcaboom
mrcaboom 개발자

Thanks for your suggestion!