Cubito Mayhem

Cubito Mayhem

by oultrox
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Cubito Mayhem

평점:
3.7
출시일: October 10, 2017
최종 업데이트: November 06, 2017
개발자: oultrox

Cubito Mayhem의 태그

설명

Cubito는 탄막 막기 메커니즘과 빠른 슈팅, 그리고 약간의 귀여움을 더한 탑다운 아레나 슈터입니다. vapornet에서 나타난 기하학적 도형들을 상대하고 폴리곤 마스터가 되어보세요! [게임이 로딩될 때까지 잠시 기다려주세요.] 이 게임은 저희 스튜디오가 Unity2D를 처음 사용해 실험적으로 만든 작품입니다! 크레딧: 음악 Soulbringer - Neurometabolic Stimulation. [게임을 사이트에 넣고 싶으시면 쪽지 주세요!]

플레이 방법

- W A S D 또는 방향키로 이동 - Lshift 또는 Rshift를 누르고 있으면 웅크리기/걷기 - 마우스로 조준 - 왼쪽 클릭으로 발사 - Esc 또는 P로 일시정지 및 옵션 메뉴 (컨트롤과 시각 효과는 완전히 커스터마이즈 가능) - 적 탄환과 내 탄환이 충돌하면 탄환 파워가 쌓여 업그레이드 가능!

FAQ

Cubito Mayhem이란 무엇인가요?
Cubito Mayhem은 Oultrox가 개발한 액션 아케이드 슈팅 게임으로, 플레이어는 큐브를 조종해 몰려오는 적들을 상대합니다.

Cubito Mayhem은 어떻게 플레이하나요?
Cubito Mayhem에서는 큐브를 아레나에서 움직이며, 다가오는 적을 쏘고 공격을 피하면서 최대한 오래 생존해야 합니다.

Cubito Mayhem의 주요 특징은 무엇인가요?
Cubito Mayhem은 빠른 템포의 슈팅 플레이, 능력을 강화하는 파워업, 점점 더 어려워지는 적의 웨이브가 특징입니다.

Cubito Mayhem에 성장이나 업그레이드 시스템이 있나요?
Cubito Mayhem에서는 게임 도중 획득하는 파워업과 업그레이드를 통해 각 세션마다 일시적으로 능력을 강화할 수 있습니다.

Cubito Mayhem은 어떤 플랫폼에서 플레이할 수 있나요?
Cubito Mayhem은 브라우저 기반 게임으로, Kongregate에서 무료로 즐길 수 있습니다.

개발자 업데이트

Oct 18, 2018 11:28am

Hello guys! I got some news to share about this game and my life in general:

- My fulltime job studio is releasing a indieGoGo Campaign of a new game called “Stella Save Us!”

It’s a 2D Pixelated Single Player Adventure game that seeks to establish awareness about the importance of preserving the environment, flora, wildlife, natural sanctuaries and diverse endangered zones, through an entertaining voyage across the world.

Campaign link here: https://www.indiegogo.com/projects/stella-save-us-the-video-game/x/10463076#/

- And we’re also developing in other department the commercial, full extended version of Cubito! altho probably will have another name hehe.

Hope you guys are doing fine, have a nice afternoon from Heizhu Games!

댓글

0/1000
ADood avatar

ADood

Nov. 17, 2017

74
2

I wish there was a place where you could see all the enemies you've encountered and what they shoot, how fast they move, how many you've killed, things like that.

oultrox
oultrox 개발자

Thanks for the feedback! hope you had fun.

pelife123 avatar

pelife123

Oct. 21, 2017

192
12

Is there a reason to NOT hold fire button all the time? If there is none, a toggle autofire would be handy. Wouldn't right mouse button a better option for sprint other than left shift?

oultrox
oultrox 개발자

Sprint will be changed, I stated that in previous comment! don't worry, And I believe it's good to give the player the ability to decide when he want to shoot even tho in high scores it's almost everytime. EDIT: Automatically sprint was implemented! EDIT 2 (11/05/2017): Auto fire will be implemented in the next week due to the high demand. EDIT 3: Auto fire implemented! look at the update notes on version 1.8!

Rokubree avatar

Rokubree

Oct. 12, 2017

164
11

(Continued.)

At the same time, it's not so intense that it's really rage-inducing. That, combined with the absolutely stunning graphics and the rather generous (not in a bad way) rate at which health is given, makes it like a relaxing but challenging dance, which you really wouldn't expect from a bullet hell game.

That said, I have one complaint. While the random spawning of enemies is great, it's also really unpredictable. I've had enemies spawn right in my path and get through even the best weapons and wisest target choice because I had no time to prepare for it. I feel some sort of ahead-of-time warning is needed.

oultrox
oultrox 개발자

Absolutely loved this feedback you gave us! amazing, you're totally right, I should make a Ghost-time spawning time in order to give the player some heads-up on the enemy spawned. also I could control if they spawn too close of the player too. I'm really glad you loved the game!

Saksenland avatar

Saksenland

Oct. 13, 2017

188
13

This game has great potential! The music is wisely chosen, designed (I guess) to keep you focused and drawn in, that's excellent! Graphics are neat yet simple, which is perfect! Only one small complain abotut the map, which is a wee bit too small I think, but that's in the same time a good thing as it requires you to focus more, so well, it's not entirely bad. A lot of inventive stuff as it has already been said, like the possibility to block incoming bullets, good idea you had here! Hope you're going to implement a few other updates! Will come back to check it out!

oultrox
oultrox 개발자

Thank you so much for your kind comments! for sure I'll give more love to this game, I'm really proud of myself for being part of the team that made this game. <3

Rokubree avatar

Rokubree

Oct. 12, 2017

133
11

Absolutely love this. The unique simultaneous evolution of the powerups and enemies makes it incredibly replayable, especially in the beginning. It makes the player learn each enemy and weapon and forces us to constantly come up with new strategies, making it a bit of a puzzle too (in a good way).

The bullet-blocking is also a great mechanic, as it forces you to choose your targets wisely. It really breaks the whole idiosyncratic mold of, "The enemy can only hurt you if he touches you."

oultrox
oultrox 개발자

Amazing as heck men, thank you so much for the kind words.