Idle Raiders

Idle Raiders

by pitforest
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Idle Raiders

평점:
4.0
출시일: May 08, 2015
최종 업데이트: March 07, 2016
개발자: pitforest

Idle Raiders의 태그

설명

Idle Raiders는 당신만의 던전 약탈 영웅단을 관리하고, 그들을 세계에서 가장 어려운 던전 공략에 승리로 이끄는 방치형 게임입니다.

플레이 방법

먼저 왼쪽 상단의 "Go Farming"을 클릭하고, 오른쪽 상단의 "View Farm Map"을 클릭하세요. 그러면 레이더들이 농장 모드로 들어가 다양한 농장 맵에서 사망할 때까지 파밍하다가, 기지로 돌아와 회복 후 다시 파밍을 떠납니다. 게임이 진행되면 레이드가 해금되고, 다양한 아이템(인벤토리 및 장비 버튼은 화면 오른쪽에 있음)을 사용할 수 있습니다. 더 이상 스포일러는 하지 않을게요! 즐겁게 플레이하세요! :)

FAQ

아이들 레이더스란 무엇인가요?
아이들 레이더스는 Pitforest에서 개발한 방치형 RPG 게임으로, 파티 관리와 던전 탐험이 결합된 방치형 메커니즘이 특징입니다.

아이들 레이더스는 어떻게 플레이하나요?
레이더 팀을 관리해 자동으로 적과 전투하고 전리품을 획득하며, 장비 업그레이드, 스킬 훈련, 던전 진행 방향을 설정해 팀을 성장시킵니다.

아이들 레이더스의 주요 진행 시스템은 무엇인가요?
레이더 레벨업, 장비 획득 및 업그레이드, 새로운 스킬 해제, 점점 더 어려운 던전 스테이지를 돌파하는 것이 핵심입니다.

아이들 레이더스는 오프라인 진행을 지원하나요?
네, 오프라인 진행 기능이 있어, 게임을 플레이하지 않을 때도 레이더가 전투를 이어가며 보상을 획득합니다.

아이들 레이더스는 어떤 플랫폼에서 플레이할 수 있나요?
데스크톱 웹 브라우저로 온라인에서 즐길 수 있는 브라우저 기반 방치형 RPG입니다.

개발자 업데이트

Apr 8, 2016 5:18pm

0.61b released. Fixed a bug that prevented players from soft resetting. Very sorry about this one! Weird thing to expect from players considering you won’t manage to do …the secret thing unless you’ve already mastered quite a few soft reset levels.

댓글

0/1000
Tokey avatar

Tokey

Jun. 08, 2015

1446
44

Can the merchant really still be called 'mysterious'?

My raiders are level 600 now and hes popped by every half hour to see if anyone wants anything... Sure they just call him Dave now?

Relion7 avatar

Relion7

Jun. 22, 2016

705
20

Some tips for new players:
-Soft reset requirements: To have won all nine raids. (could take a lot of days)
-enhancements can only be added to equipment, while enchantments are used on skillbooks. To use them you need to have unlocked the blacksmith in your city. He is a dwarf on the right side. Drag and drop the items and enhancements/enchantments into the left window when you talk to the blacksmith. You can enchant multiple items at once.
-You can't combine all items/abilities with any enhacement, but it's easy to guess.
-You do not want to stack abilities/spellbooks, even if it works, later you will have many different ones.
-harder maps give more experience and gold (someone said in a comment that gave the same, was wrong)
-Focus on archers atack/speed and knights health/def early game, healers get mana/regen/cdr/-ability cost later, on last raids.
+1 this coment to let new players see it, I hope this has helped you.

kingslime80 avatar

kingslime80

May. 08, 2015

1450
59

Suggestion: sort "raiders" by Class/Level/Name and have a rename option. Perhaps also advanced classes that unlock as you go up levels so you can have a more personalized game., like being able to change the base Fighter into a Knight with more hp (or defense) or a Ninja with more Damage for example. That would mean more specialized skill books which could hopefully drop randomly.

pitforest
pitforest 개발자

That's a good idea!

mosborne3993 avatar

mosborne3993

May. 11, 2015

1141
51

healers need to prioritize lowest health allies. this whole leaving one guy on 40hp while healing the dude who only took one hit shit is annoying

pitforest
pitforest 개발자

Yes, this will be fixed. But in a more interesting manner than you would think! There will be AI upgrades in the game which you can unlock, which will allow you to manipulate the behavior of the raiders, or just flat out make it better. Your example is a good one (different prioritization strategies for healers), or maybe an upgrade where your healer always places AOE heals such that it hits the maximum possible number of raiders. There's a lot of potential in that system and I think players will like it!

wretched666 avatar

wretched666

May. 09, 2015

677
32

Great progress so far. For an alpha mode, I can already see the game going far. It invokes the old 8-bit RPGs popular here on Kong. I hope the developer will keep working on it and I will keep coming back to it.

pitforest
pitforest 개발자

Thanks for the kind words! I'm already in full steam ahead mode for the next update. Tomorrow I will push a smaller patch with smaller features that have been requested from here (like better balancing and WASD movement), and sometime next week I will hopefully be able to push a larger content update.