Dynasty War

Dynasty War

by rudy_sudarto
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Dynasty War

평점:
3.8
출시일: December 10, 2010
최종 업데이트: December 13, 2010
개발자: rudy_sudarto

Dynasty War의 태그

설명

Dynasty War is the conflict of Three Kingdoms in the ravaged land of Han Dynasty. Choose one out of the four rulers to take initiative and conquer the entire map.
Fight your rivals in increasingly difficult battles, using 3 from 8 officers you can cycle, 8 warrior types, buildings, sorceries, other upgrades, and control your army’s movement using two different modes for advanced tactics. Rewrite history and be the Emperor of the Chinese land!

플레이 방법

See all in game tutorial before you play the first battle.

Shu Campaign: Easy
Wei Campaign : Normal
Wu Campaign: Hard
Lu Bu Campaign : Very Hard

개발자 업데이트

Dec 1, 2010 6:21pm

Difficulty tweak
Add retreat and forward button

FAQ

Dynasty War란 무엇인가요?

Dynasty War는 Rudy Sudarto가 개발한 전략 전쟁 게임으로, 삼국지 시대를 배경으로 요새를 지휘하고 군대를 이끌어 전투를 벌입니다.

Dynasty War는 어떻게 플레이하나요?

병사와 영웅을 배치해 적 요새를 공격하고, 자신의 요새도 방어하며, 각 횡스크롤 전투에서 전략과 타이밍을 활용해야 합니다.

Dynasty War의 주요 성장 시스템은 무엇인가요?

요새, 유닛, 영웅을 업그레이드하여 군대의 전투력을 강화하고, 스테이지를 진행하며 새로운 능력을 해금할 수 있습니다.

Dynasty War에 보스전이나 특수 적이 등장하나요?

네, 적장이나 강화된 요새와의 보스전이 있으며, 각 스테이지마다 독특한 도전 과제가 주어집니다.

Dynasty War는 멀티플레이어 게임인가요?

Dynasty War는 웹 브라우저에서 즐기는 싱글 플레이어 전략 게임으로, 멀티플레이어나 협동 모드는 지원하지 않습니다.

댓글

0/1000
Tarsellis avatar

Tarsellis

Apr. 01, 2011

21
1

I've always liked these Epic War series. I'll give it a 5, but relly more like 4.2 or 4.5, there's a couple little things I'd like. First, need a fast forward button, increase play rate 2, 3, 4,6, 8 times. This would help with some of the slow parts. Also, not much a a CCG. I liked EW 2 and 3 where you had to pick your cards to take to battle and it felt like there was more strategy. Next, It would be nice if it mentioned build one of each building to get the catapult, and if there was a functional difference between each officer, like a special summon each got. An all charge/retreat that included the hero, and a clickable minimap for positioning units would be quite helpful. Could use a tower that increases mana generation, and the defense towers would be nice of they provided some offensive support some how (mana gen, unit levels). Finally my do my troops all say level 1 if they can't ever become level 2 or better?

Tzunami_1_Duo avatar

Tzunami_1_Duo

Dec. 10, 2010

555
64

This game is a little complicated...they should add "attack" button for the units to go forward and "retreat" button for the units to go back. It's way simple and easy...

OneLeggedRhino avatar

OneLeggedRhino

Dec. 11, 2010

563
69

Seems like a step back from Epic War 4 in terms of controlling the army. No buttons to control entire army, no auto-summon, no minimap to let you easily attack/retreat the other side of the level. Would be great if it just had EW4's controls.

Wyrd42 avatar

Wyrd42

May. 29, 2011

308
40

Poor interface and control. Shamans are massively overpowered--I never had to use any other units from the second battle on. Poor upgrade system. I like this style of game, but it really needed more thought and effort.

kenneth2830 avatar

kenneth2830

Feb. 17, 2011

231
32

Well, first thing I thought was "Why does Lu Bu look constipated?" Gameplay does seem extremely similar to Epic War. Actually, it is Epic War reskinned with a few things missing. If you're going to base a game on the fall of the Han Dynasty, I highly recommend putting in some historical notes for good measure and at least come up with an original design.