Linx
by skellus
Linx
Linx의 태그
설명
Note: To anyone having problems with tutorial levels, please follow the instructions displayed below the tutorial levels, this should solve all problems, thanks.
A -unique- +retroified+ logical game where your objective is to connect all the same coloured bases with paths. The paths have a funky characteristic - no two paths of different colours can intersect. Add to this the pits which no path can cross and you get a brain-tingling mixture of logical mayhem.
The colour blind mode might not be perfect but it is added.
Get Linx Mobile for Android and iOS: http://www.retrocade.net/post/120/linx-mobile
플레이 방법
Mouse - Place paths;
Space - Clear paths under the mouse pointer;
S - Toggle sound effects on/off;
M - Toggle music on/off
FAQ
Linx란 무엇인가요?
Linx는 Skellus가 개발한 퍼즐 게임으로, 플레이어가 색깔이 있는 노드를 연결해 각 레벨을 완성하는 게임입니다.
Linx는 어떻게 플레이하나요?
Linx에서는 그리드 위에서 같은 색상의 노드를 선으로 연결하되, 선이 서로 교차하지 않도록 주의해야 합니다.
Linx의 개발자는 누구인가요?
Linx는 Skellus가 개발했습니다.
Linx는 어떤 유형의 게임인가요?
Linx는 논리적 사고와 문제 해결 능력을 요구하는 논리 기반 퍼즐 게임입니다.
Linx에 여러 레벨이나 난이도 상승이 있나요?
네, Linx는 진행할수록 점점 복잡해지는 다양한 레벨을 제공해 플레이어에게 도전 욕구를 자극합니다.
개발자 업데이트
댓글
freedomcaged
Aug. 11, 2011
I think I was around level 19 when I noticed the banner at the bottom advertising Linx: Hard edition for those who were "bored and unchallenged," That's about the time I started getting concerned.
skellus
Aug. 11, 2011
Here, I have updated the game to implement a Colour blind friendly option. It's not the best but it should suffice for now. If you are Colour Blind PLEASE contact me if you have any issues with the new version and you know how I could improve it.
quodlibet
Aug. 11, 2011
4/5 for a great game. 5/5 for the developer listening to the players and updating the game so quickly to cater for color-blind people. -1 to every troll that complained about the description.
Thanks :).
K_Kaz
Mar. 03, 2012
It's funny how the solution for level 40 is in the thumbnail of the game.
Thomas08536
Aug. 10, 2011
Finished all 40 levels! They're ALL possible, some just take forever. Its all about separating the map into regions for the last levels. Drawing a path creates two regions, with a number of possible paths between them. If you separate more pairs than you have possible paths, you've screwed up.
Really good thinking! This indeed is a very good way of completing levels.