Medieval

Medieval

by squirrelfm
버그 신고
게임 신고
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Medieval

평점:
2.9
출시일: November 20, 2011
최종 업데이트: December 26, 2011
개발자: squirrelfm

Medieval의 태그

설명

업데이트 2011년 10월 26일: 1. 유명한 ‘돼지 농장’ 문제 수정. 2. 난이도 3단계 추가(이제 노말이 기본, 게임이 전보다 쉬워짐). 3. 기타 소소한 변경. 게임 파일 업데이트까지 약 24시간 소요될 수 있습니다. ---------------. 유닛은 마우스로 조작, 화살표로 스크롤. 게임은 w3와 매우 비슷하니 굳이 신고하지 마세요. 새로운 타워 종류는 이후 미션에서 추가됩니다. 미션이 정말 어렵지만, 올바른 선택과 타워 배치로 클리어 가능합니다. 원래 DotA와 비슷한 게임을 만들려 했으니 조작이 그렇습니다. 아마 다음 버전이 될 듯. 즐기세요! :)

플레이 방법

유닛은 마우스로 조작, 화살표 키로 스크롤 이동

댓글

0/1000
Dalton avatar

Dalton

Nov. 20, 2011

24
2

After playing this game for a bit, I have come to a conclusion. And that is: this game has very many great aspects about it, aside from it being more or less unattractive, the game actually pulls you to play more. Personally I think that is what should be done more often in most tower defense games. You see a lot of cutesy graphics or realistic graphics and you think "Oh that looks awesome" but when you play it you're like "This game sucks wieners". This game very damn hard to play, but it's fun. There is a diamond somewhere amongst all this excrement, all you need to do is polish it.

Veliq avatar

Veliq

Nov. 20, 2011

15
1

I must agree with Dalton's comments overall here. Using the spells from the turrets is difficult and a bit frustrating as they're currently designed, especially on a laptop. I need to be able to create shortcuts to selecting units, whether that's my builder or specific turrets with spells currently. There need to be hotkeys for using skills. Such as building arrow turrets and casting earthquakes. I've yet to see the need for building a second wisp, as turrets don't seem to be damaged, maybe I just haven't come across the right enemies yet. 3/5, with a bit more ease in the user interface easily 4/5 if not 5 outright.

qwasek avatar

qwasek

Nov. 21, 2011

14
1

So uhm... why does my tower of blades upgrade into pig farm?

Dalton avatar

Dalton

Nov. 20, 2011

20
2

Some advice: figure out how to change the skills around so that when you want to cast a towers skill, you aren't clicking that tower, then clicking the skill, then clicking where you want to cast it. Maybe make it so when you click the skill it is casted around the tower. For example, earth quake. I don't even see that it makes a difference right now. More advice: The towers have a problem of sticking to ONE enemy, even if that enemy goes out of range the tower will continue to shoot it.... This is basically retarded... Basically. The tower should have a range in which it attacks targets, and once the target goes out of that range, it chooses a new one. Thereby putting into action a method where enemies gradually lose hp as they go down the trail where all your towers are placed. If you make the range too big the towers will just attack the front group of enemies continuously, leaving the back group and all the other groups with full HP. This is not good.

Dalton avatar

Dalton

Nov. 20, 2011

25
3

More ADVICEE!!!!!!: the amount of gold dropped by each monster isn't enough. A lot of the time I found myself only able to purchase new, weaker towers, rather than upgrade my already existing weak towers due to the increase in number of enemies and increase in their power as well. I tried waiting for enough money to upgrade, but I just end up losing the level early. I tried just maximizing all the weak towers to a point where I had like 40 of them just lined up, and none where upgraded. That just puts off your defeat til the later rounds. All in all you could definitely make this game so much better, and easier... cough... and I'm sure it won't be a problem. I look forward to playing this game in the future, after some must needed changes/updates/whatever the hell you guys do to games.

PS. sorry for the 3 posts. I just wanted to make sure I got all my ideas down.

squirrelfm
squirrelfm 개발자

Hey, thanks for feedback, agreed almost on all point. I've actually figured some of this out already) But it was too late. Well will try to do what I can.