Wonderland Cosa Nostra
by stellarNull
Wonderland Cosa Nostra
Wonderland Cosa Nostra의 태그
설명
Wonderland Cosa Nostra는 스크롤 슈팅과 디펜스가 결합된 환상적인 게임입니다. 독점 에셋, 신선하면서도 클래식한 그래픽, 중독성 있는 음악이 특징입니다. 귀여운 보스 라플스를 나쁜 몬스터로부터 한정된 자금으로 지키세요! 자금 관리, 의사 결정, 상황 판단이 도전 과제 공략의 핵심입니다! * 라플스가 원더랜드를 여행하는 동안 보호하세요. * 그녀를 방해하는 모든 것을 파괴하세요. * 4명의 병사가 4방향에서 라플스를 지키며, 각각 독립적으로 조작할 수 있습니다. * 4가지 강력한 스페셜 스킬을 현명하게 사용하세요. 특징: * 3종 근접, 3종 원거리 바디가드 유닛 고용 가능. * 다양한 업그레이드. * 독창적인 그래픽, 음악, 효과음. * 독특하면서도 깊이 있는 게임플레이. * 밸런스와 퀄리티를 위해 신중히 테스트됨. * 예술적으로 완성도 높은 게임. * 20개 스테이지, 18개 업적. * 흥미진진한 적 웨이브와 치열한 보스전.
플레이 방법
W/A/S/D : 수호자 선택 . 1/2/3/4 : 수호자 고용 . F1/F2/F3/F4 : 스킬 사용 . 왼쪽 클릭 : 수호자에게 적 공격 명령
댓글
sirspikey
Jul. 11, 2012
Dunno, like the idea, but changing soldier, clicking everywhere, using skills etc. It doesn't feel right, it's a bit clumsy. You should really try to find another way of controling the soldiers.
we can understand that, some ppl told us control's kinda overwhelming. we shouldve thought of this earlier, (big mistake is we didnt spread the game for alpha/beta testing) but yeah we're looking forward to make its sequel with many things fixed, anyway thanks for playing! :)
Particleman
Jul. 10, 2012
It's not bad, but here are some things to help improve it:
1: the tutorial isn't very helpful and it scrolls too quickly. Consider pausing the action when the player needs to input something, and advancing the dialogue with a "next" key.
2) The micromanagement of the units is a nuisance. Consider adding an autoattack feature with the option to choice the soldier's target. At least make it so that the melee soldiers keep attacking when given a target.
3) A little better explanation of the soldiers would be nice. What makes a knife guy different from a katana guy?
4) A mute button on the main menu would be nice.
thanks for those useful inputs! we'd like to fix the problems but it's not possible for now both of the team (stellarnull and elventales) already working on different project , instead, we'll sure to put more attention to gameplay design, learning curve and launching beta testing in future projects! :D thanks again for your time!
Alibaba24
Jul. 11, 2012
fun little game, I am no fan of micromanagment, but you did a good job here at keeping the whole thing intresting, as a tip for further games, dont make the player feel overrun with the tutorial, it is the phase where he gets acustomed to the game play and i would use other short cuts for f1-f4, but keep up the good work, the game itself was quite cute to play^^
thanks, as the artist of the project im glad you like the cutesy XD and for tutorial/ learning curve im agree, we could use better methods than that, big thanks for the support! we'll sure to make better games in future.
meop79
Jul. 16, 2012
"...it's not possible for now both of the team (stellarnull and elventales) already working on different project , instead, we'll sure to put more attention to gameplay design..." This lost you one star in my rating... it's a fine game, but putting a game up fresh, brand new and then saying you aren't willing to support it?!
sorry for the late reply, to clarify, this is a collaboration project between stellarnull as the asset provider, game designer, and elventales as the coder. and to make game fixes or updates, we both need to spare our times, but it seems not possible anymore since both of us already has another projects already in mid development (which is complicated), also this project has been developed from 3 years ago, so we just wanted to finish it and move on. we're looking forward for a chance to make sequel for this title though.
7thheaven
Jul. 10, 2012
Nice game...
Fast paced gameplay, and very chalengging dificulty...
Nice music ^^